Article View: comp.sys.ibm.pc.games.rpg
Article #330Re: Ultima 9 - What Do >You< Want to See?
From: e231... Stephane Rebibou
Date: Tue, 15 Nov 1994 01:54
Date: Tue, 15 Nov 1994 01:54
52 lines
3920 bytes
3920 bytes
What I would like to see in U9: 1) From reading these messages, it seems that most people are for a highly complex combat/talking system. I thought that U7 & 8 got it right, and I definetely want to use my mouse to do all of the above. U8 combat was a bit rough, but with the reintroduction of a party, it should be great. I do not want to have to use the keyboard to talk, and combat should be as quick and easy as can be, since it is after all not the most important aspect of the game. 2) Since U9 will be on a CD, it must be FULL!! By that I mean that we want lots of interaction with people, places and objects. I want to be able to have a job in a bakery, go sailing, fishing, flying, ie:I should be able to spend a week in a city looking around without being killed by a ghoul or a pack of kids (U8) while guards are hanging around and going about their everyday buisiness. I want a huge world, with lots of places to see (more like U7). When I started U8, I was very dissapointed to find that I could only become a Necromencer, and when I decided to walk around, there was nowhere for me to go as any creature would kill me in 2 moves. 3) Full speech would be great, as long as I can understand what people are saying. 4) U8 had great graphics, and I am sure that U9 will be even better, but please, make sure i can recover an object behind a wall or something. The idea of a transparent wall hotkey seems like a good idea for this. 5)Locating objects like reagents in your bag MUST be made simpler and other people have also made good sugestions to that effect.ie: when I pick up some reagents, they should pile up in my bag and not be all over the place. 6)The top view or angled top view from U8 was fine, and I do not want a Doom like UW like front on view. It gives me headaches, and you cant see enough of what I am hoping will be a huge and beautiful world. 7) The atmosphere in U8 was morbid all along, with foes at every corner, and frankly, that sux. I want more happy people around, happy cities and pubs wher you feel like sitting down and having a beer with your mates. More pubs, Casinos, whorehouses, Markets and the like make a hard days work really pleasant and were some of the great features of U7. So I want them back!!! In conclusion, I hope you take notice of the various comments made by everyone and relise that we want a large world with many things to do. We dont want to have to become a Necromencer to become an airman to become a fireman to become a... to become a...etc... If you've played U8 you get the picture. We want freedom (to a certain limit to complete the given task of course) to walk around, talk to people, visit places, in the order we decide to approach things. And please no jumpig on moving dissapearing platforms and limit the lever puzzles as they are not challenging and sitting for 3 hours in front of my screen saving, dying and loading really sux. You should be able to complete the game having died very few times (in U8 I must have died over 200 times!!!!!). There's more I'd like to request, but I'm sure that reading all of those messages should direct you on the right path. Steph...
Technical Details
Message-ID:
<3a94d0$jlv@dingo.cc.uq.oz.au>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!spool.mu.edu!uwm.edu!msuinfo!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!dingo.cc.uq.oz.au!e2315614References:
<bmartin.22.008C1B19@origin.ea.com> <mvpisarc.150.2EC284E6@engprn.mobil.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!spool.mu.edu!uwm.edu!msuinfo!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!dingo.cc.uq.oz.au!e2315614 From: e231...@dingo.cc.uq.oz.au (Stephane Rebibou) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 15 Nov 1994 01:54:40 GMT Organization: University of Queensland Lines: 52 Message-ID: <3a94d0$jlv@dingo.cc.uq.oz.au> References: <bmartin.22.008C1B19@origin.ea.com> <mvpisarc.150.2EC284E6@engprn.mobil.com> NNTP-Posting-Host: localhost X-Newsreader: TIN [version 1.2 PL1] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit