Article View: comp.sys.ibm.pc.games.rpg
Article #329Re: Ultima 9 - What Do >You< Want to See?
From: lha... Leonard Harms
Date: Wed, 16 Nov 1994 16:18
Date: Wed, 16 Nov 1994 16:18
34 lines
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2814 bytes
mvpi...@engprn.mobil.com (Michael V. Pisarczyk) writes: >In article <784770...@tungle.demon.co.uk> Ni...@tungle.demon.co.uk (Nick Hadlow) writes: >>For the love of Virtue keep the automap! >>I would never, from choice, buy a game that didn't have one. It takes >>nothing away from exploration and allows the designers to create complex >>environments. Any fool can map a game with a pencil and squared paper. >>Do game designers want to reward people for pausing the game after each move >>and marking a square on a pice of paper? >I still disagree. I like the maps the way they are. Please no automap, it >gives away to much and it takes away from the "spookieness" of being in a >Dungeon. >Please, please, please, please, don't coddle us. The suggestions about things >like a reagent bag are great, because they make the interface more >transparent (which is the goal, right?) >A feature like automap takes away a major decision. Should I run like hell >the whole way through the dungeon, or should I take my time and map it out? >Let me make the choice as to which is more beneficial. What I would like is a way to earn maps. Instead of going to some guy, and he gives you a whole map. Maybe he just says something like "well ive only been down to level 2 in dungon X". Then he might sell you the map for killing the 2 dragons on level 2, so he can finish maping it. Then the map you do get is only partial and looks really tattered. And maybe latter you can find a small piece of that map to use, or add onto the map you do have. And for gods sake make the map in the box more usefull. The map in U8 was useless. I used the map from U7 and U6 lots more than U8's map. I could actually see a cave on the map and say hmm thats an intersting place to go. If the map is not going to add to game I dont even want it in the box. I dont want to pay extra money for another map like U8's. -- Latter..............| And the man traveling at the speed of LEN | light turned around, and said lha...@cse.unl.edu| "look here i come"
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Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!openwx!eskimo!news.sibylline.com!newsfeed.ksu.ksu.edu!moe.ksu.ksu.edu!crcnis1.unl.edu!cse!lharms From: lha...@cse.unl.edu (Leonard Harms) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 16 Nov 1994 16:18:27 GMT Organization: University of Nebraska--Lincoln Lines: 34 Distribution: global Message-ID: <3adbcj$dft@crcnis1.unl.edu> References: <bmartin.22.008C1B19@origin.ea.com> <mvpisarc.150.2EC284E6@engprn.mobil.com> <784770843snz@tungle.demon.co.uk> <mvpisarc.161.2EC7C89B@engprn.mobil.com> NNTP-Posting-Host: cse.unl.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit