Article View: comp.sys.ibm.pc.games.misc
Article #82390Re: GalCiv II: Computer AI debugging
From: Lucian Wischik
Date: Wed, 25 Jan 2006 17:27
Date: Wed, 25 Jan 2006 17:27
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mcv <mcvmcv@xs4all.nl> wrote: >Did Star Control have possession of systems? As far as I can remember >(it's been a while), it just had combat. Yes, it had possession of systems. You could mine them or fortify them. And if you possessed a system, then it built ships for you. Here's some strategy guide describing what to do: http://starcontrol.classicgaming.gamespy.com/sc1/sc1_guide_page5.shtml Remember the starting screen? You could select each player to be "AI" (fully computer controlled), or "CYBORG" (computer does strategy while you do melee), or "PSYTRON" (computer does melee while you do strategy), or "HUMAN" (you do both). -- Lucian
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newscon06.news.prodigy.com!prodigy.net!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Lucian Wischik <lu.nn@wischik.com> Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic Subject: Re: GalCiv II: Computer AI debugging Date: Wed, 25 Jan 2006 09:27:03 -0800 Lines: 18 Message-ID: <n2dft1l9m71l5a64b2ja077o8g3u4u4d9r@4ax.com> References: <yZudnZa7eZRE8UneRVn-og@comcast.com> <1138040169.904821.249410@o13g2000cwo.googlegroups.com> <N7WdnVXtRbQY5UjeRVn-rA@comcast.com> <Xns9754BCEEFC17sfjshTTalextiFJFsdsi@24.70.95.211> <lPGdne-1FZUILkjenZ2dnUVZ_s6dnZ2d@comcast.com> <43d71324$0$18609$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <ngdet11qavtb0mjira9uasst17kgu8ev62@4ax.com> <43d74a17$0$11073$e4fe514c@news.xs4all.nl> Mime-Version: 1.0 X-Trace: individual.net mWtPx6t4hW+moLQphjz0Rgohtf9d4Lnmwm4RrnCE02ZnZd6nH4 X-Newsreader: Forte Agent 3.1/32.783 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit