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Article #82391

Re: GalCiv II: Computer AI debugging

#82391
From: Gerry Quinn
Date: Tue, 24 Jan 2006 13:55
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In article <Xns9754BCEEFC17sfjshTTalextiFJFsdsi@24.70.95.211>, 
QQalextiQQ@videotron.few.useless.chars.ca says...
but most of the good ships can form their

> Maybe it's a good idea to go 3D? Open 2D vs open 3D is probably about the 
> same for AI (just one more difference to square and add), but it would 
> level field a bit by making it more difficult for the human player. I am 
> not sure though that it would be more fun...

There are other issues than difficulty.  At higher dimensions the 
volume of space near a given point increases.  What that means is that 
either you have an inordinate number of stars/planets/cities, or else 
most of those you own are on the border of your empire, encroaching 
closely on enemy-occupied ones.  You don't have the split between 
homeland and border territory that one expects in a 4X game.  

- Gerry Quinn
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From: Gerry Quinn <gerryq@DELETETHISindigo.ie>
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic
Subject: Re: GalCiv II: Computer AI debugging
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