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Article #82389

Re: GalCiv II: Computer AI debugging

#82389
From: mcv
Date: Wed, 25 Jan 2006 09:51
26 lines
2534 bytes
In comp.sys.ibm.pc.games.strategic Lucian Wischik <lu.nn@wischik.com> wrote:
> "Ceowulf" <ceo@NOSPAMii.ATALLnet> wrote:
>>It did? No way, I didn't think Star Control 1 even HAD a map? It was just 
>>the Melee combat yea? Star Con 2 had the RPG element introduced
> 
> Starcon1 had a 3d map. It rotated about its vertical axis, like the
> Earth rotates around its vertical axis. The map was made up of dots -
> star systems - connected to each other by lines (representing
> wormholes). The rotation helped you see the connections. I think
> posession of systems allowed you to build ships. You moved your fleet
> between systems. When it encountered the enemy fleet, it switched to
> melee to resolve the battle.

Did Star Control have possession of systems? As far as I can remember
(it's been a while), it just had combat. Or is there another game with
the same name? This description does remind me of Ascendancy, though.
That also had a 3D map with starlanes or something like that.


mcv.
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Message-ID: <43d74a17$0$11073$e4fe514c@news.xs4all.nl>
From: mcv <mcvmcv@xs4all.nl>
Subject: Re: GalCiv II: Computer AI debugging
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic
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