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Article #82383

Re: GalCiv II: Computer AI debugging

#82383
From: alexti
Date: Wed, 25 Jan 2006 03:27
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"Brad Wardell" <bwardell@stardock.com> wrote in
news:lPGdne-1FZUILkjenZ2dnUVZ_s6dnZ2d@comcast.com: 

> 
> Did you ever play Star Control 1? It had a 3D map and you had to rotate
> it around to do things.  It looked great.  But as long as we're playing
> these games on 2D displays, I'm not sold on trying to make the player
> play on a 3D map.
I did, but I can't really remember much about it. Making true 3D strategy 
game would probably be quite an exploration. I can't think of anything that 
has been done. UI is probably the most difficult issue. 3D could be good 
for the strategy though. In 2D you have deal with weird problems like 
having travel huge distances over populated space to get out in the wild. 
In 3D interception would become much harder too. So it would be more 
realistic in sense that one would have to defend his star systems rather 
than vaste amounts of empty space.

Alex.
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Subject: Re: GalCiv II: Computer AI debugging
From: QQalextiQQ@videotron.few.useless.chars.ca (alexti)
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