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Article #82384

Re: GalCiv II: Computer AI debugging

#82384
From: Peter Huebner
Date: Wed, 25 Jan 2006 06:36
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In article <Xns9755D07F6FD71sfjshTTalextiFJFsdsi@24.70.95.211>, 
QQalextiQQ@videotron.few.useless.chars.ca says...
> Making true 3D strategy 
> game would probably be quite an exploration. I can't think of anything that 
> has been done. UI is probably the most difficult issue. 3D could be good 
> for the strategy though
> 

Give me a holographic laser 3D display and I'll consider it. On a flat 2D 
display it's just a major pain in the arse. The only time 3d modelling sort of 
worked for me was in Elite - everything else I tried could be summed up as 
'lost in space'. I can handle Ender's "There is no up and down in space". But I 
am not that good in getting a 3d representation from a 2d display, and no sir, 
I will not wear silly red and green glasses.

-P.

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From: Peter Huebner <no.one@this.address>
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic
Subject: Re: GalCiv II: Computer AI debugging
Date: Wed, 25 Jan 2006 19:36:35 +1300
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