Article View: comp.sys.ibm.pc.games.misc
Article #82384Re: GalCiv II: Computer AI debugging
From: Peter Huebner
Date: Wed, 25 Jan 2006 06:36
Date: Wed, 25 Jan 2006 06:36
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In article <Xns9755D07F6FD71sfjshTTalextiFJFsdsi@24.70.95.211>, QQalextiQQ@videotron.few.useless.chars.ca says... > Making true 3D strategy > game would probably be quite an exploration. I can't think of anything that > has been done. UI is probably the most difficult issue. 3D could be good > for the strategy though > Give me a holographic laser 3D display and I'll consider it. On a flat 2D display it's just a major pain in the arse. The only time 3d modelling sort of worked for me was in Elite - everything else I tried could be summed up as 'lost in space'. I can handle Ender's "There is no up and down in space". But I am not that good in getting a 3d representation from a 2d display, and no sir, I will not wear silly red and green glasses. -P. -- ========================================= firstname dot lastname at gmail fullstop com
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!newsfeed.r-kom.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Peter Huebner <no.one@this.address> Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic Subject: Re: GalCiv II: Computer AI debugging Date: Wed, 25 Jan 2006 19:36:35 +1300 Lines: 20 Message-ID: <MPG.1e41e39b40f0030e989807@news.individual.net> References: <yZudnZa7eZRE8UneRVn-og@comcast.com> <1138040169.904821.249410@o13g2000cwo.googlegroups.com> <N7WdnVXtRbQY5UjeRVn-rA@comcast.com> <Xns9754BCEEFC17sfjshTTalextiFJFsdsi@24.70.95.211> <lPGdne-1FZUILkjenZ2dnUVZ_s6dnZ2d@comcast.com> <Xns9755D07F6FD71sfjshTTalextiFJFsdsi@24.70.95.211> Mime-Version: 1.0 X-Trace: individual.net tvWEVYXbU4yaK20JIWPzjw7eztSRYnBIUtEmOhxACl6G4oya6c User-Agent: MicroPlanet-Gravity/2.60.2060 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit