Article View: comp.sys.ibm.pc.games.misc
Article #82382Re: GalCiv II: Computer AI debugging
From: Brad Wardell
Date: Tue, 24 Jan 2006 04:56
Date: Tue, 24 Jan 2006 04:56
52 lines
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3868 bytes
"alexti" <QQalextiQQ@videotron.few.useless.chars.ca> wrote in message news:Xns9754BCEEFC17sfjshTTalextiFJFsdsi@24.70.95.211... > "Brad Wardell" <bwardell@stardock.com> wrote in > news:N7WdnVXtRbQY5UjeRVn-rA@comcast.com: > >><l1cker@hotmail.com> wrote in message >> news:1138040169.904821.249410@o13g2000cwo.googlegroups.com... >>> Is GC2 still keeping the same open movment system as in GC1? That is >>> is the entire galaxy a grid and you can move into any square (assuming >>> range allowances...)? >>> >>> I know its just my 2c, but that aspect of the game really annoyed me, >>> and I think it directly contributed to problems with the AI, it >>> certainly made it more difficult for the AI to deal with various >>> different threats, and spawned a ton of cheese. >>> >> >> As much as I enjoy systems like Master of Orion, I prefer (obviously) >> having an open ended system. >> >> I think you're going to get "cheese" no matter what. The best solution >> to cheese IMO is having developers who hear about it and update it. >> After all, MOO2, one of my favorite strategy games of all time, usually >> ended with a genocide run. >> >>> Again, my personal preference, but a worm hole system either ala MoO3 >>> or SEIV would seem to make AI decisions simpler by cutting down on the >>> amount of 'space' that the game has to keep track of. Of course a >>> change like that would also change the way that you handle sensors and >>> range and ship speeds, but it should improve the AIs ability to focus. >>> >> >> Sure, it makes it easier for the AI but my concern has to be what's fun >> for the player, not what makes it easier for the AI. And personally, >> when I think Sci-Fi I think Star Trek or Babylon 5 where ships can go >> anywhere (B5 has JumpGates but most of the good ships can form their >> own jumpoints). > Maybe it's a good idea to go 3D? Open 2D vs open 3D is probably about the > same for AI (just one more difference to square and add), but it would > level field a bit by making it more difficult for the human player. I am > not sure though that it would be more fun... Did you ever play Star Control 1? It had a 3D map and you had to rotate it around to do things. It looked great. But as long as we're playing these games on 2D displays, I'm not sold on trying to make the player play on a 3D map. Brad > > Alex.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local01.nntp.dca.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 23 Jan 2006 22:56:53 -0600 From: "Brad Wardell" <bwardell@stardock.com> Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic References: <yZudnZa7eZRE8UneRVn-og@comcast.com> <1138040169.904821.249410@o13g2000cwo.googlegroups.com> <N7WdnVXtRbQY5UjeRVn-rA@comcast.com> <Xns9754BCEEFC17sfjshTTalextiFJFsdsi@24.70.95.211> Subject: Re: GalCiv II: Computer AI debugging Date: Mon, 23 Jan 2006 23:56:56 -0500 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 Message-ID: <lPGdne-1FZUILkjenZ2dnUVZ_s6dnZ2d@comcast.com> Lines: 54 NNTP-Posting-Host: 68.41.32.251 X-Trace: sv3-WwxWmB9t+XV9UUf0VFXhAOaTGTQzDbTw3ae9UAMKDaKl+8rBRZVNgM3FqX30JaUdSKCtv9mCfBthOHn!9FH9P13IGSpvTlr4Xv/NClCMfAfzpapadgJb8ln5QhuLJ9goJxPyGSfQ+A7pqTetjQq2S4rzNm0R!48+mQ+s2Hl9SFNAdq3SG18o= X-Complaints-To: abuse@comcast.net X-DMCA-Complaints-To: dmca@comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit