Article View: comp.sys.ibm.pc.games.misc
Article #82381Re: GalCiv II: Computer AI debugging
From: alexti
Date: Tue, 24 Jan 2006 01:32
Date: Tue, 24 Jan 2006 01:32
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2963 bytes
"Brad Wardell" <bwardell@stardock.com> wrote in news:N7WdnVXtRbQY5UjeRVn-rA@comcast.com: ><l1cker@hotmail.com> wrote in message > news:1138040169.904821.249410@o13g2000cwo.googlegroups.com... >> Is GC2 still keeping the same open movment system as in GC1? That is >> is the entire galaxy a grid and you can move into any square (assuming >> range allowances...)? >> >> I know its just my 2c, but that aspect of the game really annoyed me, >> and I think it directly contributed to problems with the AI, it >> certainly made it more difficult for the AI to deal with various >> different threats, and spawned a ton of cheese. >> > > As much as I enjoy systems like Master of Orion, I prefer (obviously) > having an open ended system. > > I think you're going to get "cheese" no matter what. The best solution > to cheese IMO is having developers who hear about it and update it. > After all, MOO2, one of my favorite strategy games of all time, usually > ended with a genocide run. > >> Again, my personal preference, but a worm hole system either ala MoO3 >> or SEIV would seem to make AI decisions simpler by cutting down on the >> amount of 'space' that the game has to keep track of. Of course a >> change like that would also change the way that you handle sensors and >> range and ship speeds, but it should improve the AIs ability to focus. >> > > Sure, it makes it easier for the AI but my concern has to be what's fun > for the player, not what makes it easier for the AI. And personally, > when I think Sci-Fi I think Star Trek or Babylon 5 where ships can go > anywhere (B5 has JumpGates but most of the good ships can form their > own jumpoints). Maybe it's a good idea to go 3D? Open 2D vs open 3D is probably about the same for AI (just one more difference to square and add), but it would level field a bit by making it more difficult for the human player. I am not sure though that it would be more fun... Alex.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!pd7cy2so!shaw.ca!pd7tw2no.POSTED!53ab2750!not-for-mail X-Trace-PostClient-IP: 68.147.217.9 Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic Subject: Re: GalCiv II: Computer AI debugging From: QQalextiQQ@videotron.few.useless.chars.ca (alexti) References: <yZudnZa7eZRE8UneRVn-og@comcast.com> <1138040169.904821.249410@o13g2000cwo.googlegroups.com> <N7WdnVXtRbQY5UjeRVn-rA@comcast.com> Organization: Your Company Message-ID: <Xns9754BCEEFC17sfjshTTalextiFJFsdsi@24.70.95.211> User-Agent: Xnews/4.05.11 Lines: 41 Date: Tue, 24 Jan 2006 01:32:24 GMT NNTP-Posting-Host: 24.70.95.207 X-Complaints-To: abuse@shaw.ca X-Trace: pd7tw2no 1138066344 24.70.95.207 (Mon, 23 Jan 2006 18:32:24 MST) NNTP-Posting-Date: Mon, 23 Jan 2006 18:32:24 MST MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit