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Article View: comp.sys.ibm.pc.games.misc
Article #82380

Re: GalCiv II: Computer AI debugging

#82380
From: Brad Wardell
Date: Tue, 24 Jan 2006 00:44
49 lines
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<l1cker@hotmail.com> wrote in message 
news:1138040169.904821.249410@o13g2000cwo.googlegroups.com...
> Interesting and thanks for the report over here Brad.
>
> One question though...
>
> Is GC2 still keeping the same open movment system as in GC1?  That is
> is the entire galaxy a grid and you can move into any square (assuming
> range allowances...)?
>
> I know its just my 2c, but that aspect of the game really annoyed me,
> and I think it directly contributed to problems with the AI, it
> certainly made it more difficult for the AI to deal with various
> different threats, and spawned a ton of cheese.
>

As much as I enjoy systems like Master of Orion, I prefer (obviously) having 
an open ended system.

I think you're going to get "cheese" no matter what. The best solution to 
cheese IMO is having developers who hear about it and update it.  After all, 
MOO2, one of my favorite strategy games of all time, usually ended with a 
genocide run.

> Again, my personal preference, but a worm hole system either ala MoO3
> or SEIV would seem to make AI decisions simpler by cutting down on the
> amount of 'space' that the game has to keep track of.  Of course a
> change like that would also change the way that you handle sensors and
> range and ship speeds, but it should improve the AIs ability to focus.
>

Sure, it makes it easier for the AI but my concern has to be what's fun for 
the player, not what makes it easier for the AI.  And personally, when I 
think Sci-Fi I think Star Trek or Babylon 5 where ships can go anywhere (B5 
has JumpGates but most of the good ships can form their own jumpoints).

> You would also lose the junk collection by the science ships (or
> whatever they were called), but that was also kind of annoying to me.
>

You don't have to use them.  Some people like them.  Civ 4 has huts.  You 
don't have to go and find the huts but they're there.

Brad
--
Brad Wardell
Project Manager: Galactic Civilizations II (www.galciv2.com)
Stardock - http://www.stardock.com 
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From: "Brad Wardell" <bwardell@stardock.com>
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Subject: Re: GalCiv II: Computer AI debugging
Date: Mon, 23 Jan 2006 19:44:56 -0500
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