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Article #82379

Re: GalCiv II: Computer AI debugging

#82379
From: l1cker
Date: Mon, 23 Jan 2006 18:16
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Interesting and thanks for the report over here Brad.

One question though...

Is GC2 still keeping the same open movment system as in GC1?  That is
is the entire galaxy a grid and you can move into any square (assuming
range allowances...)?

I know its just my 2c, but that aspect of the game really annoyed me,
and I think it directly contributed to problems with the AI, it
certainly made it more difficult for the AI to deal with various
different threats, and spawned a ton of cheese.

Again, my personal preference, but a worm hole system either ala MoO3
or SEIV would seem to make AI decisions simpler by cutting down on the
amount of 'space' that the game has to keep track of.  Of course a
change like that would also change the way that you handle sensors and
range and ship speeds, but it should improve the AIs ability to focus.

You would also lose the junk collection by the science ships (or
whatever they were called), but that was also kind of annoying to me.
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From: l1cker@hotmail.com
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic
Subject: Re: GalCiv II: Computer AI debugging
Date: 23 Jan 2006 10:16:09 -0800
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