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Thread View: comp.sys.ibm.pc.games.adventure
9 messages
9 total messages Started by Trimble Bracegirdle Sun, 21 Oct 2012 15:32
Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350685
Author: Trimble Bracegirdle
Date: Sun, 21 Oct 2012 15:32
7 lines
1461 bytes
Kickstarter  -Haunts: The Manse Macabre -Worked Stopped 
This article describes many of the Kick-starter type projects pitfalls.
http://www.bbc.co.uk/news/technology-20003916 

(\__/)
(='.'=) 
(")_(")  mouse (Squeak !)
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350686
Author: Shyftyng Nym
Date: Sun, 21 Oct 2012 19:30
17 lines
2209 bytes
On 10/21/2012 9:32 AM, Trimble Bracegirdle wrote:
> Kickstarter  -Haunts: The Manse Macabre -Worked Stopped This article
> describes many of the Kick-starter type projects pitfalls.
> http://www.bbc.co.uk/news/technology-20003916
> (\__/)
> (='.'=) (")_(")  mouse (Squeak !)

Software is reaching a breakeven point.  They are starting to eschew 
mindless high-pixellated bobbling for immense amounts of story data 
again.  It almost seems like 1985.

//
-- 
Did I kill?
Some of your people, Mirneaux?
Did I kill? Did I kill?
I can't remember.
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350687
Author: Gandalf Parker
Date: Mon, 22 Oct 2012 14:11
14 lines
1755 bytes
"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed 
wisdom to  news:iOCdnQIOudbb0...@giganews.com:

> Software is reaching a breakeven point.  They are starting to eschew 
> mindless high-pixellated bobbling for immense amounts of story data 
> again.  It almost seems like 1985.

On the other side...
some of my favorite games are continually having to argue "we have deep 
content and years of play" against complaints of "why would I pay for a 
game with such shitty graphics and almost no music?"


Gandalf  Parker
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350688
Author: Shyftyng Nym
Date: Mon, 22 Oct 2012 14:52
36 lines
3109 bytes
On 10/22/2012 8:11 AM, Gandalf Parker wrote:
> "!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed
> wisdom to  news:iOCdnQIOudbb0...@giganews.com:
>
>> Software is reaching a breakeven point.  They are starting to eschew
>> mindless high-pixellated bobbling for immense amounts of story data
>> again.  It almost seems like 1985.
>
> On the other side...
> some of my favorite games are continually having to argue "we have deep
> content and years of play" against complaints of "why would I pay for a
> game with such shitty graphics and almost no music?"
>
>
> Gandalf  Parker

Music is a tough issue.  I think you have to go all out or not at all. 
If it is Heroes of Might and Magic II with opera, or maybe also 
Starcraft I, with penetrating complex music, I will play the music. 
Otherwise, I have 1500 CDs on quick rotation that I can easily listen to 
instead of a game.

If you can, get a hold of a copy of Robot Odyssey from the 80s.  It was 
an educational game (which definitely indicates high quantity of 
material) with competitive graphics.  I believe it did well.  What 
screwed them was promising Robot Odyssey II before it was finished and 
they could not achieve the same quality to followup in the difficult 
market for what they had promised.  As a rule of thumb, let's just say a 
sequel is eight times as complex.

//
-- 
Did I kill?
Some of your people, Mirneaux?
Did I kill? Did I kill?
I can't remember.
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350689
Author: Xocyll
Date: Mon, 22 Oct 2012 19:05
32 lines
2641 bytes
Gandalf  Parker <gan...@the.dead.ISP.of.Community.net> looked up from
reading the entrails of the porn spammer to utter  "The Augury is good,
the signs say:

>"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed 
>wisdom to  news:iOCdnQIOudbb0...@giganews.com:
>
>> Software is reaching a breakeven point.  They are starting to eschew 
>> mindless high-pixellated bobbling for immense amounts of story data 
>> again.  It almost seems like 1985.
>
>On the other side...
>some of my favorite games are continually having to argue "we have deep 
>content and years of play" against complaints of "why would I pay for a 
>game with such shitty graphics and almost no music?"

Well I can relate to the shitty graphic idea, but as a general rule the
first thing I do with a new game is turn the music all the way off and
leave it there forever.   

I think the only game that ever got music allowed was GTA:SA with the
car radio music, for everything else, there's winamp playing MY choice
of music - which never includes anything "urban" or nu-metal or other
complete audio garbage that always gets included in games because it's
popular with the demographic of the game.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350690
Author: Justisaur
Date: Tue, 23 Oct 2012 17:30
32 lines
2980 bytes
On Oct 22, 11:05 am, Xocyll <Xoc...@kingston.net> wrote:
> Gandalf  Parker <gan...@the.dead.ISP.of.Community.net> looked up from
> reading the entrails of the porn spammer to utter  "The Augury is good,
> the signs say:
>
> >"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed
> >wisdom to  news:iOCdnQIOudbb0...@giganews.com:
>
> >> Software is reaching a breakeven point.  They are starting to eschew
> >> mindless high-pixellated bobbling for immense amounts of story data
> >> again.  It almost seems like 1985.
>
> >On the other side...
> >some of my favorite games are continually having to argue "we have deep
> >content and years of play" against complaints of "why would I pay for a
> >game with such shitty graphics and almost no music?"
>
> Well I can relate to the shitty graphic idea, but as a general rule the
> first thing I do with a new game is turn the music all the way off and
> leave it there forever.
>
> I think the only game that ever got music allowed was GTA:SA with the
> car radio music, for everything else, there's winamp playing MY choice
> of music - which never includes anything "urban" or nu-metal or other
> complete audio garbage that always gets included in games because it's
> popular with the demographic of the game.

Some games have some very iconic music that's actually pretty good and
sets mood.  I really like some of the Borderlands stuff (borderlands
II so far has been kinda crap though).  Diablo had pretty iconic
music.  There's been a rare few I really wanted to listen to instead
of my otherwise favorite music.
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350691
Author: Xocyll
Date: Tue, 23 Oct 2012 22:54
51 lines
3836 bytes
Justisaur <just...@gmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>On Oct 22, 11:05 am, Xocyll <Xoc...@kingston.net> wrote:
>> Gandalf  Parker <gan...@the.dead.ISP.of.Community.net> looked up from
>> reading the entrails of the porn spammer to utter  "The Augury is good,
>> the signs say:
>>
>> >"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed
>> >wisdom to  news:iOCdnQIOudbb0...@giganews.com:
>>
>> >> Software is reaching a breakeven point.  They are starting to eschew
>> >> mindless high-pixellated bobbling for immense amounts of story data
>> >> again.  It almost seems like 1985.
>>
>> >On the other side...
>> >some of my favorite games are continually having to argue "we have deep
>> >content and years of play" against complaints of "why would I pay for a
>> >game with such shitty graphics and almost no music?"
>>
>> Well I can relate to the shitty graphic idea, but as a general rule the
>> first thing I do with a new game is turn the music all the way off and
>> leave it there forever.
>>
>> I think the only game that ever got music allowed was GTA:SA with the
>> car radio music, for everything else, there's winamp playing MY choice
>> of music - which never includes anything "urban" or nu-metal or other
>> complete audio garbage that always gets included in games because it's
>> popular with the demographic of the game.
>
>Some games have some very iconic music that's actually pretty good and
>sets mood.  I really like some of the Borderlands stuff (borderlands
>II so far has been kinda crap though).  Diablo had pretty iconic
>music.  There's been a rare few I really wanted to listen to instead
>of my otherwise favorite music.

Funnily enough Diablo is one of the ones I thought of.
I first tried a warez version which had no music, then bought the game
so I would have the music and became totally sick of it within a day or
two and played mp3s in the background instead.
This was a hassle under win95 since multiple sources couldn't share the
same sound card, so I actually had 2 soundblaster equivalents in the
same machine to pull off music and gaming at the same time.
One an actual SB and one an 8bit clone card.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350693
Author: T Gold
Date: Tue, 30 Oct 2012 13:44
12 lines
1585 bytes
"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> wrote in message 
news:iOCdnQIOudbb0BnNnZ2dnUVZ5g-dnZ2d@giganews.com...

> Software is reaching a breakeven point.  They are starting to eschew 
> mindless high-pixellated bobbling for immense amounts of story data again. 
> It almost seems like 1985.

Yeah i'm waiting for the next FMV comeback.

Did you see scummvm for android?  I might actually be able to finish lure of 
the temptress.
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
#350692
Author: rms
Date: Tue, 30 Oct 2012 16:20
10 lines
1798 bytes
"On the other side...
some of my favorite games are continually having to argue "we have deep
content and years of play" against complaints of "why would I pay for a
game with such shitty graphics and almost no music?"

    Here's a remake of Shadowgate that promises both high adventuring, and 
modern graphics:
http://www.kickstarter.com/projects/zojoi/shadowgate

rms 
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