Thread View: comp.sys.ibm.pc.games.adventure
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Started by Trimble Bracegirdle
Sun, 21 Oct 2012 15:32
Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: Trimble Bracegirdle
Date: Sun, 21 Oct 2012 15:32
Date: Sun, 21 Oct 2012 15:32
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Kickstarter -Haunts: The Manse Macabre -Worked Stopped
This article describes many of the Kick-starter type projects pitfalls.
http://www.bbc.co.uk/news/technology-20003916
(\__/)
(='.'=)
(")_(") mouse (Squeak !)
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: Shyftyng Nym
Date: Sun, 21 Oct 2012 19:30
Date: Sun, 21 Oct 2012 19:30
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On 10/21/2012 9:32 AM, Trimble Bracegirdle wrote:
> Kickstarter -Haunts: The Manse Macabre -Worked Stopped This article
> describes many of the Kick-starter type projects pitfalls.
> http://www.bbc.co.uk/news/technology-20003916
> (\__/)
> (='.'=) (")_(") mouse (Squeak !)
Software is reaching a breakeven point. They are starting to eschew
mindless high-pixellated bobbling for immense amounts of story data
again. It almost seems like 1985.
//
--
Did I kill?
Some of your people, Mirneaux?
Did I kill? Did I kill?
I can't remember.
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: Gandalf Parker
Date: Mon, 22 Oct 2012 14:11
Date: Mon, 22 Oct 2012 14:11
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"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed wisdom to news:iOCdnQIOudbb0...@giganews.com: > Software is reaching a breakeven point. They are starting to eschew > mindless high-pixellated bobbling for immense amounts of story data > again. It almost seems like 1985. On the other side... some of my favorite games are continually having to argue "we have deep content and years of play" against complaints of "why would I pay for a game with such shitty graphics and almost no music?" Gandalf Parker
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: Shyftyng Nym
Date: Mon, 22 Oct 2012 14:52
Date: Mon, 22 Oct 2012 14:52
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On 10/22/2012 8:11 AM, Gandalf Parker wrote: > "!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed > wisdom to news:iOCdnQIOudbb0...@giganews.com: > >> Software is reaching a breakeven point. They are starting to eschew >> mindless high-pixellated bobbling for immense amounts of story data >> again. It almost seems like 1985. > > On the other side... > some of my favorite games are continually having to argue "we have deep > content and years of play" against complaints of "why would I pay for a > game with such shitty graphics and almost no music?" > > > Gandalf Parker Music is a tough issue. I think you have to go all out or not at all. If it is Heroes of Might and Magic II with opera, or maybe also Starcraft I, with penetrating complex music, I will play the music. Otherwise, I have 1500 CDs on quick rotation that I can easily listen to instead of a game. If you can, get a hold of a copy of Robot Odyssey from the 80s. It was an educational game (which definitely indicates high quantity of material) with competitive graphics. I believe it did well. What screwed them was promising Robot Odyssey II before it was finished and they could not achieve the same quality to followup in the difficult market for what they had promised. As a rule of thumb, let's just say a sequel is eight times as complex. // -- Did I kill? Some of your people, Mirneaux? Did I kill? Did I kill? I can't remember.
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: Xocyll
Date: Mon, 22 Oct 2012 19:05
Date: Mon, 22 Oct 2012 19:05
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Gandalf Parker <gan...@the.dead.ISP.of.Community.net> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed >wisdom to news:iOCdnQIOudbb0...@giganews.com: > >> Software is reaching a breakeven point. They are starting to eschew >> mindless high-pixellated bobbling for immense amounts of story data >> again. It almost seems like 1985. > >On the other side... >some of my favorite games are continually having to argue "we have deep >content and years of play" against complaints of "why would I pay for a >game with such shitty graphics and almost no music?" Well I can relate to the shitty graphic idea, but as a general rule the first thing I do with a new game is turn the music all the way off and leave it there forever. I think the only game that ever got music allowed was GTA:SA with the car radio music, for everything else, there's winamp playing MY choice of music - which never includes anything "urban" or nu-metal or other complete audio garbage that always gets included in games because it's popular with the demographic of the game. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: Justisaur
Date: Tue, 23 Oct 2012 17:30
Date: Tue, 23 Oct 2012 17:30
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On Oct 22, 11:05 am, Xocyll <Xoc...@kingston.net> wrote: > Gandalf Parker <gan...@the.dead.ISP.of.Community.net> looked up from > reading the entrails of the porn spammer to utter "The Augury is good, > the signs say: > > >"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed > >wisdom to news:iOCdnQIOudbb0...@giganews.com: > > >> Software is reaching a breakeven point. They are starting to eschew > >> mindless high-pixellated bobbling for immense amounts of story data > >> again. It almost seems like 1985. > > >On the other side... > >some of my favorite games are continually having to argue "we have deep > >content and years of play" against complaints of "why would I pay for a > >game with such shitty graphics and almost no music?" > > Well I can relate to the shitty graphic idea, but as a general rule the > first thing I do with a new game is turn the music all the way off and > leave it there forever. > > I think the only game that ever got music allowed was GTA:SA with the > car radio music, for everything else, there's winamp playing MY choice > of music - which never includes anything "urban" or nu-metal or other > complete audio garbage that always gets included in games because it's > popular with the demographic of the game. Some games have some very iconic music that's actually pretty good and sets mood. I really like some of the Borderlands stuff (borderlands II so far has been kinda crap though). Diablo had pretty iconic music. There's been a rare few I really wanted to listen to instead of my otherwise favorite music.
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: Xocyll
Date: Tue, 23 Oct 2012 22:54
Date: Tue, 23 Oct 2012 22:54
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Justisaur <just...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Oct 22, 11:05 am, Xocyll <Xoc...@kingston.net> wrote: >> Gandalf Parker <gan...@the.dead.ISP.of.Community.net> looked up from >> reading the entrails of the porn spammer to utter "The Augury is good, >> the signs say: >> >> >"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed >> >wisdom to news:iOCdnQIOudbb0...@giganews.com: >> >> >> Software is reaching a breakeven point. They are starting to eschew >> >> mindless high-pixellated bobbling for immense amounts of story data >> >> again. It almost seems like 1985. >> >> >On the other side... >> >some of my favorite games are continually having to argue "we have deep >> >content and years of play" against complaints of "why would I pay for a >> >game with such shitty graphics and almost no music?" >> >> Well I can relate to the shitty graphic idea, but as a general rule the >> first thing I do with a new game is turn the music all the way off and >> leave it there forever. >> >> I think the only game that ever got music allowed was GTA:SA with the >> car radio music, for everything else, there's winamp playing MY choice >> of music - which never includes anything "urban" or nu-metal or other >> complete audio garbage that always gets included in games because it's >> popular with the demographic of the game. > >Some games have some very iconic music that's actually pretty good and >sets mood. I really like some of the Borderlands stuff (borderlands >II so far has been kinda crap though). Diablo had pretty iconic >music. There's been a rare few I really wanted to listen to instead >of my otherwise favorite music. Funnily enough Diablo is one of the ones I thought of. I first tried a warez version which had no music, then bought the game so I would have the music and became totally sick of it within a day or two and played mp3s in the background instead. This was a hassle under win95 since multiple sources couldn't share the same sound card, so I actually had 2 soundblaster equivalents in the same machine to pull off music and gaming at the same time. One an actual SB and one an 8bit clone card. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: T Gold
Date: Tue, 30 Oct 2012 13:44
Date: Tue, 30 Oct 2012 13:44
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"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> wrote in message news:iOCdnQIOudbb0BnNnZ2dnUVZ5g-dnZ2d@giganews.com... > Software is reaching a breakeven point. They are starting to eschew > mindless high-pixellated bobbling for immense amounts of story data again. > It almost seems like 1985. Yeah i'm waiting for the next FMV comeback. Did you see scummvm for android? I might actually be able to finish lure of the temptress.
Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
Author: rms
Date: Tue, 30 Oct 2012 16:20
Date: Tue, 30 Oct 2012 16:20
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"On the other side...
some of my favorite games are continually having to argue "we have deep
content and years of play" against complaints of "why would I pay for a
game with such shitty graphics and almost no music?"
Here's a remake of Shadowgate that promises both high adventuring, and
modern graphics:
http://www.kickstarter.com/projects/zojoi/shadowgate
rms
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