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Article #350688

Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped

#350688
From: Shyftyng Nym
Date: Mon, 22 Oct 2012 14:52
36 lines
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On 10/22/2012 8:11 AM, Gandalf Parker wrote:
> "!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed
> wisdom to  news:iOCdnQIOudbb0...@giganews.com:
>
>> Software is reaching a breakeven point.  They are starting to eschew
>> mindless high-pixellated bobbling for immense amounts of story data
>> again.  It almost seems like 1985.
>
> On the other side...
> some of my favorite games are continually having to argue "we have deep
> content and years of play" against complaints of "why would I pay for a
> game with such shitty graphics and almost no music?"
>
>
> Gandalf  Parker

Music is a tough issue.  I think you have to go all out or not at all. 
If it is Heroes of Might and Magic II with opera, or maybe also 
Starcraft I, with penetrating complex music, I will play the music. 
Otherwise, I have 1500 CDs on quick rotation that I can easily listen to 
instead of a game.

If you can, get a hold of a copy of Robot Odyssey from the 80s.  It was 
an educational game (which definitely indicates high quantity of 
material) with competitive graphics.  I believe it did well.  What 
screwed them was promising Robot Odyssey II before it was finished and 
they could not achieve the same quality to followup in the difficult 
market for what they had promised.  As a rule of thumb, let's just say a 
sequel is eight times as complex.

//
-- 
Did I kill?
Some of your people, Mirneaux?
Did I kill? Did I kill?
I can't remember.
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Date: Mon, 22 Oct 2012 08:52:19 -0600
From: "!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com>
Organization: Crime
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Subject: Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
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