Article View: comp.sys.ibm.pc.games.adventure
Article #350691Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped
From: Xocyll
Date: Tue, 23 Oct 2012 22:54
Date: Tue, 23 Oct 2012 22:54
51 lines
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3836 bytes
Justisaur <just...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Oct 22, 11:05 am, Xocyll <Xoc...@kingston.net> wrote: >> Gandalf Parker <gan...@the.dead.ISP.of.Community.net> looked up from >> reading the entrails of the porn spammer to utter "The Augury is good, >> the signs say: >> >> >"!@#$%&*(The Shyftyng Nym)*&%$#@!" <nochs...@yahoo.com> contributed >> >wisdom to news:iOCdnQIOudbb0...@giganews.com: >> >> >> Software is reaching a breakeven point. They are starting to eschew >> >> mindless high-pixellated bobbling for immense amounts of story data >> >> again. It almost seems like 1985. >> >> >On the other side... >> >some of my favorite games are continually having to argue "we have deep >> >content and years of play" against complaints of "why would I pay for a >> >game with such shitty graphics and almost no music?" >> >> Well I can relate to the shitty graphic idea, but as a general rule the >> first thing I do with a new game is turn the music all the way off and >> leave it there forever. >> >> I think the only game that ever got music allowed was GTA:SA with the >> car radio music, for everything else, there's winamp playing MY choice >> of music - which never includes anything "urban" or nu-metal or other >> complete audio garbage that always gets included in games because it's >> popular with the demographic of the game. > >Some games have some very iconic music that's actually pretty good and >sets mood. I really like some of the Borderlands stuff (borderlands >II so far has been kinda crap though). Diablo had pretty iconic >music. There's been a rare few I really wanted to listen to instead >of my otherwise favorite music. Funnily enough Diablo is one of the ones I thought of. I first tried a warez version which had no music, then bought the game so I would have the music and became totally sick of it within a day or two and played mp3s in the background instead. This was a hassle under win95 since multiple sources couldn't share the same sound card, so I actually had 2 soundblaster equivalents in the same machine to pull off music and gaming at the same time. One an actual SB and one an 8bit clone card. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Received: by 10.66.81.98 with SMTP id z2mr4173261pax.19.1351029293734; Tue, 23 Oct 2012 14:54:53 -0700 (PDT) Path: mbox-mo1.pugleaf.net!6ni19567pbd.1!nntp.google.com!news.glorb.com!eternal-september.org!feeder.eternal-september.org!mx04.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@kingston.net> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.adventure Subject: Re: Kickstarter -Haunts: The Manse Macabre -Worked Stopped Date: Tue, 23 Oct 2012 17:54:50 -0500 Organization: A noiseless patient Spider Lines: 51 Message-ID: <ps7e88lkk42153h76vunbqb7bqi0r0hd2f@4ax.com> References: <k614j1$408$1@dont-email.me> <iOCdnQIOudbb0BnNnZ2dnUVZ5g-dnZ2d@giganews.com> <XnsA0F44922C3CE1gandalfparker@88.198.244.100> <5u5b88t7hch4oejurt9drij3o91h7vj2m6@4ax.com> <5e5073ad-9309-461a-afcf-38572eb69e32@ro10g2000pbc.googlegroups.com> Mime-Version: 1.0 Injection-Info: mx04.eternal-september.org; posting-host="ba4f11ef621606827cf0eab06987804d"; logging-data="13653"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX18NuscTojuIdTBzM8cxNt7l" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:hGgZqdsAfSrsUPXgHPHU6CBvzHw= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit