Thread View: comp.sys.ibm.pc.games.action
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Started by ran... Michael Tan Yew Keong
Sun, 24 Sep 1995 00:00
Help - in C&C
Author: ran... Michael Tan Yew Keong
Date: Sun, 24 Sep 1995 00:00
Date: Sun, 24 Sep 1995 00:00
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Does anybody have any strategy on how to handle the part where you get this macho commando which can have a one-shot one kill ratio? Only thing he can't kill are vehicles, which kill him real quick! What I need to know is how to blow up those SAMs without taking damage. Then I need to know how to handle those trucks who disturb my commando. And by the way, this games kicks ass! _____________________________________________________ Michael Tan Yew Keong night phone: (65)542-5337
Re: Help - in C&C
Author: won...
Date: Sun, 24 Sep 1995 00:00
Date: Sun, 24 Sep 1995 00:00
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In article <443a4h$o...@merlion.singnet.com.sg> ran...@merlion.singnet.com.sg (Michael Tan Yew Keong) writes: >From: ran...@merlion.singnet.com.sg (Michael Tan Yew Keong) >Subject: Help - in C&C >Date: Sun, 24 Sep 1995 09:57:07 GMT >Does anybody have any strategy on how to handle the part where you get >this macho commando which can have a one-shot one kill ratio? Cool rite? >Only thing he can't kill are vehicles, which kill him real quick! SO run from it! Do not hesitate to use the heliborne transport many times. Operation is 'inflitration', stealth is word. >What I need to know is how to blow up those SAMs without taking >damage. Then I need to know how to handle those trucks who disturb my >commando. Bomb and run! >And by the way, this games kicks ass! >_____________________________________________________ >Michael Tan Yew Keong > night phone: (65)542-5337 marcus "Jack of Hearts"
Re: Help - in C&C
Author: chi... Chia Teck Poh
Date: Sun, 24 Sep 1995 00:00
Date: Sun, 24 Sep 1995 00:00
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On Sun, 24 Sep 1995 19:34:40, won...@singnet.com.sg wrote: >In article <443a4h$o...@merlion.singnet.com.sg> ran...@merlion.singnet.com.sg (Michael Tan Yew Keong) writes: >>From: ran...@merlion.singnet.com.sg (Michael Tan Yew Keong) >>Subject: Help - in C&C >>Date: Sun, 24 Sep 1995 09:57:07 GMT > >>Does anybody have any strategy on how to handle the part where you get >>this macho commando which can have a one-shot one kill ratio? > Cool rite? I'm stuck at this level too. >>Only thing he can't kill are vehicles, which kill him real quick! > SO run from it! Do not hesitate to use the heliborne transport > many times. Operation is 'inflitration', stealth is word. You can't run that fast nor can you get that heli to pick you up fast enuff. >>What I need to know is how to blow up those SAMs without taking >>damage. Then I need to know how to handle those trucks who disturb my >>commando. > Bomb and run! After bombing the sam site, a guard or 2 will appear and no matter how you run, you'll still take some damage. And the commando can't afford to take damage. As for playing the NODs, I'm stuck at the level where the split-up assault force must penetrate the GTI base and recover a nuclear device. There's just too many enemy medium tanks who have a nasty habit of squashing my bazooka men. I'm always running on empty by the time I reach the enemy base. Is there a way I can get my 2 forces together to better project firepower? Anybody out there who'd finished these 2 levels? Help!
Re: Help - in C&C
Author: Trevor Hancher
Date: Mon, 25 Sep 1995 00:00
Date: Mon, 25 Sep 1995 00:00
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chi...@singnet.com.sg (Chia Teck Poh) wrote: ** mission spoilers below ** >>>Does anybody have any strategy on how to handle the part where you get >>>this macho commando which can have a one-shot one kill ratio? >> Cool rite? > >I'm stuck at this level too. > >>>Only thing he can't kill are vehicles, which kill him real quick! >> SO run from it! Do not hesitate to use the heliborne transport >> many times. Operation is 'inflitration', stealth is word. > >You can't run that fast nor can you get that heli to pick you up fast >enuff. > > >>>What I need to know is how to blow up those SAMs without taking >>>damage. Then I need to know how to handle those trucks who disturb my >>>commando. >> Bomb and run! > >After bombing the sam site, a guard or 2 will appear and no matter how >you run, you'll still take some damage. And the commando can't afford >to take damage. > This took me some time, but I should be able to shed some light. First problem is the sam sites. When you bomb them, after dropping the C-4 your commando should run a few steps away so the blast will not harm him (He'll do this automaticly). When he stops running , get him to run a bit farther then turn around and drop any guys that have emerged from the explosion. The easiest way to complete this mission is to first blow up the obvious first two sam sites and get in the chopper. Land the chopper at the yellow smoke grenade , deploy the commando and send him SOUTH , then west up along the west side of the map. You'll have to drop a few more guys and take out another sam site, then walk him as far north as you can (you'll come to the edge of that plateau) Send the chopper to land near him. Now WAIT for the buggy to pass and head south, then jump into the chopper and drop him down at the base of the cliff. Proceed north taking out a few more guys , and follow the 'canyon' around to the base enterance. Wait for any troop patrols to move away from the enterance, then run in keeping as far to the north side of the enterance as possible. Run straight to the north wall of the base the East and destroy the communications centre. "That was LEFT handed!" >As for playing the NODs, I'm stuck at the level where the split-up >assault force must penetrate the GTI base and recover a nuclear >device. There's just too many enemy medium tanks who have a nasty >habit of squashing my bazooka men. > >I'm always running on empty by the time I reach the enemy base. >Is there a way I can get my 2 forces together to better project >firepower? > >Anybody out there who'd finished these 2 levels? >Help! > This one is easy once you use the right tactics. Send the team with the 2 tanks (I'll call this team one) due south to the south end of the map (don't take the south-east route when the canyon splits), then east and stop just short of the enemy base. Team two proceeds South , then East to the North wall of the base. The RECON BIKE in team 2 MUST be well protected, even at the cost of all other units in team two. When both teams are in position attack with team 1, and after getting the attention of the base retreat to just outside the range of the turrets Making sure that the enemy units chase you out. With the enemy units engaging team one , you have a few clear seconds inside the base. Use the recon bike to blow a hole in the wall. Proceed straight south and blow a hole in the fence. Get the container then head for an exit in the SOUTH wall of the base. At this point team 1 will be decimated and you'll have guys all over you, but don't stop to fight. Make a mad dash south then west and onto the platuea with the smoke, and the chopper will come to pick up your lone survivor :) Trevor
Re: Help - in C&C
Author: chi... Chia Teck Poh
Date: Mon, 25 Sep 1995 00:00
Date: Mon, 25 Sep 1995 00:00
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On 25 Sep 1995 04:22:21 GMT, Trevor Hancher <dr...@io.org> wrote: > This took me some time, but I should be able to shed some light. First problem is >the sam sites. When you bomb them, after dropping the C-4 your commando should run a >few steps away so the blast will not harm him (He'll do this automaticly). When he >stops running , get him to run a bit farther then turn around and drop any guys that >have emerged from the explosion. < rest deleted> Man, that's fast. Thanx. I'd managed to do that after dying umpteen times. The ending was a bit different. After exposing a part of the northern base, I had the heli drop off the commando inside the walls with the heli taking hits from the sam there. With the man inside all I need to do was just destroy one building to complete that level. > This one is easy once you use the right tactics. Send the team with the 2 tanks >(I'll call this team one) due south to the south end of the map (don't take the >south-east route when the canyon splits), then east and stop just short of the enemy >base. Team two proceeds South , then East to the North wall of the base. The RECON >BIKE in team 2 MUST be well protected, even at the cost of all other units in team >two. When both teams are in position attack with team 1, and after getting the >attention of the base retreat to just outside the range of the turrets Making sure >that the enemy units chase you out. With the enemy units engaging team one , you have >a few clear seconds inside the base. Use the recon bike to blow a hole in the wall. >Proceed straight south and blow a hole in the fence. Get the container then head for >an exit in the SOUTH wall of the base. At this point team 1 will be decimated and >you'll have guys all over you, but don't stop to fight. Make a mad dash south then >west and onto the platuea with the smoke, and the chopper will come to pick up your >lone survivor :) > Now this part I've not tried yet. But thanx again. I'll try this tactic when I get back to playing NODs. This C&C is tougher than I'd expected after having played Dune2 and Warcraft. The AI's sharper. Now, it kicks my arse and take my name.... :( Someone please hurry up with the cheat codes. I'm dying out here man..... > Trevor > >
Re: Help - in C&C
Author: b... bjg
Date: Tue, 26 Sep 1995 00:00
Date: Tue, 26 Sep 1995 00:00
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In article <443a4h$o...@merlion.singnet.com.sg>, ran...@merlion.singnet.com.sg says... > >Does anybody have any strategy on how to handle the part where you get >this macho commando which can have a one-shot one kill ratio? > >Only thing he can't kill are vehicles, which kill him real quick! > >What I need to know is how to blow up those SAMs without taking >damage. Then I need to know how to handle those trucks who disturb my >commando. > >And by the way, this games kicks ass! > >_____________________________________________________ >Michael Tan Yew Keong > night phone: (65)542-5337 > > HAs Ne1 beat gdi level 12 where you have to protect Mobius and destroy the Sam Sites. SInce you don't have a tiberian refinery you can't get any more cash. thanx..
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