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6 messages
6 total messages Started by ran... Michael Tan Yew Keong Sun, 24 Sep 1995 00:00
Help - in C&C
#7304
Author: ran... Michael Tan Yew Keong
Date: Sun, 24 Sep 1995 00:00
14 lines
846 bytes
Does anybody have any strategy on how to handle the part where you get
this macho commando which can have a one-shot one kill ratio?

Only thing he can't kill are vehicles, which kill him real quick!

What I need to know is how to blow up those SAMs without taking
damage. Then I need to know how to handle those trucks who disturb my
commando.

And by the way, this games kicks ass!

_____________________________________________________
Michael Tan Yew Keong
 night phone: (65)542-5337
Re: Help - in C&C
#7305
Author: won...
Date: Sun, 24 Sep 1995 00:00
26 lines
1317 bytes
In article <443a4h$o...@merlion.singnet.com.sg> ran...@merlion.singnet.com.sg (Michael Tan Yew Keong) writes:
>From: ran...@merlion.singnet.com.sg (Michael Tan Yew Keong)
>Subject: Help - in C&C
>Date: Sun, 24 Sep 1995 09:57:07 GMT

>Does anybody have any strategy on how to handle the part where you get
>this macho commando which can have a one-shot one kill ratio?
  Cool rite?

>Only thing he can't kill are vehicles, which kill him real quick!
  SO run from it! Do not hesitate to use the heliborne transport
  many times. Operation is 'inflitration', stealth is word.

>What I need to know is how to blow up those SAMs without taking
>damage. Then I need to know how to handle those trucks who disturb my
>commando.
  Bomb and run!

>And by the way, this games kicks ass!

>_____________________________________________________
>Michael Tan Yew Keong
> night phone: (65)542-5337

marcus
"Jack of Hearts"
Re: Help - in C&C
#7306
Author: chi... Chia Teck Poh
Date: Sun, 24 Sep 1995 00:00
41 lines
2016 bytes
On Sun, 24 Sep 1995 19:34:40, won...@singnet.com.sg wrote:

>In article <443a4h$o...@merlion.singnet.com.sg> ran...@merlion.singnet.com.sg (Michael Tan Yew Keong) writes:
>>From: ran...@merlion.singnet.com.sg (Michael Tan Yew Keong)
>>Subject: Help - in C&C
>>Date: Sun, 24 Sep 1995 09:57:07 GMT
>
>>Does anybody have any strategy on how to handle the part where you get
>>this macho commando which can have a one-shot one kill ratio?
>  Cool rite?

I'm stuck at this level too.

>>Only thing he can't kill are vehicles, which kill him real quick!
>  SO run from it! Do not hesitate to use the heliborne transport
>  many times. Operation is 'inflitration', stealth is word.

You can't run that fast nor can you get that heli to pick you up fast
enuff.


>>What I need to know is how to blow up those SAMs without taking
>>damage. Then I need to know how to handle those trucks who disturb my
>>commando.
>  Bomb and run!

After bombing the sam site, a guard or 2 will appear and no matter how
you run, you'll still take some damage. And the commando can't afford
to take damage.

As for playing the NODs, I'm stuck at the level where the split-up
assault force must penetrate the GTI base and recover a nuclear
device. There's just too many enemy medium tanks who have a nasty
habit of squashing my bazooka men.

I'm always running on empty by the time I reach the enemy base.
Is there a way I can get my 2 forces together to better project
firepower?

Anybody out there who'd finished these 2 levels?
Help!
Re: Help - in C&C
#7307
Author: Trevor Hancher
Date: Mon, 25 Sep 1995 00:00
78 lines
4331 bytes
chi...@singnet.com.sg (Chia Teck Poh) wrote:

** mission spoilers below **


>>>Does anybody have any strategy on how to handle the part where you get
>>>this macho commando which can have a one-shot one kill ratio?
>>  Cool rite?
>
>I'm stuck at this level too.
>
>>>Only thing he can't kill are vehicles, which kill him real quick!
>>  SO run from it! Do not hesitate to use the heliborne transport
>>  many times. Operation is 'inflitration', stealth is word.
>
>You can't run that fast nor can you get that heli to pick you up fast
>enuff.
>
>
>>>What I need to know is how to blow up those SAMs without taking
>>>damage. Then I need to know how to handle those trucks who disturb my
>>>commando.
>>  Bomb and run!
>
>After bombing the sam site, a guard or 2 will appear and no matter how
>you run, you'll still take some damage. And the commando can't afford
>to take damage.
>

 This took me some time, but I should be able to shed some light. First problem is 
the sam sites. When you bomb them, after dropping the C-4 your commando should run a 
few steps away so the blast will not harm him (He'll do this automaticly). When he 
stops running , get him to run a bit farther then turn around and drop any guys that 
have emerged from the explosion.
 
 The easiest way to complete this mission is to first blow up the obvious first two 
sam sites and get in the chopper. Land the chopper at the yellow smoke grenade , 
deploy the commando and send him SOUTH , then west up along the west side of the map. 
You'll have to drop a few more guys and take out another sam site, then walk him as 
far north as you can (you'll come to the edge of that plateau) Send the chopper to 
land near him. Now WAIT for the buggy to pass and head south, then jump into the 
chopper and drop him down at the base of the cliff. Proceed north taking out a few 
more guys , and follow the 'canyon' around to the base enterance. Wait for any troop 
patrols to move away from the enterance, then run in keeping as far to the north side 
of the enterance as possible. Run straight to the north wall of the base the East and 
destroy the communications centre. 
 
 "That was LEFT handed!"

>As for playing the NODs, I'm stuck at the level where the split-up
>assault force must penetrate the GTI base and recover a nuclear
>device. There's just too many enemy medium tanks who have a nasty
>habit of squashing my bazooka men.
>
>I'm always running on empty by the time I reach the enemy base.
>Is there a way I can get my 2 forces together to better project
>firepower?
>
>Anybody out there who'd finished these 2 levels?
>Help!
>
 
 This one is easy once you use the right tactics. Send the team with the 2 tanks 
(I'll call this team one) due south to the south end of the map (don't take the 
south-east route when the canyon splits), then east and stop just short of the enemy 
base. Team two proceeds South , then East to the North wall of the base. The RECON 
BIKE in team 2 MUST be well protected, even at the cost of all other units in team 
two. When both teams are in position attack with team 1, and after getting the 
attention of the base retreat to just outside the range of the turrets Making sure 
that the enemy units chase you out. With the enemy units engaging team one , you have 
a few clear seconds inside the base. Use the recon bike  to blow a hole in the wall. 
Proceed straight south and blow a hole in the fence. Get the container then head for 
an exit in the SOUTH wall of the base. At this point team 1 will be decimated and 
you'll have guys all over you, but don't stop to fight. Make a mad dash south then 
west and onto the platuea with the smoke, and the chopper will come to pick up your 
lone survivor :)
 
 Trevor
Re: Help - in C&C
#7308
Author: chi... Chia Teck Poh
Date: Mon, 25 Sep 1995 00:00
48 lines
2852 bytes
On 25 Sep 1995 04:22:21 GMT, Trevor Hancher <dr...@io.org> wrote:

> This took me some time, but I should be able to shed some light. First problem is 
>the sam sites. When you bomb them, after dropping the C-4 your commando should run a 
>few steps away so the blast will not harm him (He'll do this automaticly). When he 
>stops running , get him to run a bit farther then turn around and drop any guys that 
>have emerged from the explosion.

< rest deleted>

Man, that's fast.

Thanx. I'd managed to do that after dying umpteen times. 
The ending was a bit different. After exposing a part of the northern
base, I had the heli drop off the commando inside the walls with the
heli taking hits from the sam there.
With the man inside all I need to do was just destroy one building to
complete that level.

> This one is easy once you use the right tactics. Send the team with the 2 tanks 
>(I'll call this team one) due south to the south end of the map (don't take the 
>south-east route when the canyon splits), then east and stop just short of the enemy 
>base. Team two proceeds South , then East to the North wall of the base. The RECON 
>BIKE in team 2 MUST be well protected, even at the cost of all other units in team 
>two. When both teams are in position attack with team 1, and after getting the 
>attention of the base retreat to just outside the range of the turrets Making sure 
>that the enemy units chase you out. With the enemy units engaging team one , you have 
>a few clear seconds inside the base. Use the recon bike  to blow a hole in the wall. 
>Proceed straight south and blow a hole in the fence. Get the container then head for 
>an exit in the SOUTH wall of the base. At this point team 1 will be decimated and 
>you'll have guys all over you, but don't stop to fight. Make a mad dash south then 
>west and onto the platuea with the smoke, and the chopper will come to pick up your 
>lone survivor :)
>

Now this part I've not tried yet. But thanx again. I'll try this
tactic when I get back to playing NODs.

This C&C is tougher than I'd expected after having played Dune2 and
Warcraft. The AI's sharper. 
Now, it kicks my arse and take my name....   :(

Someone please hurry up with the cheat codes. 
I'm dying out here man.....

> Trevor
>
>
Re: Help - in C&C
#7309
Author: b... bjg
Date: Tue, 26 Sep 1995 00:00
25 lines
1163 bytes
In article <443a4h$o...@merlion.singnet.com.sg>, 
ran...@merlion.singnet.com.sg says...
>
>Does anybody have any strategy on how to handle the part where you get
>this macho commando which can have a one-shot one kill ratio?
>
>Only thing he can't kill are vehicles, which kill him real quick!
>
>What I need to know is how to blow up those SAMs without taking
>damage. Then I need to know how to handle those trucks who disturb my
>commando.
>
>And by the way, this games kicks ass!
>
>_____________________________________________________
>Michael Tan Yew Keong
> night phone: (65)542-5337
>
>

HAs Ne1 beat gdi level 12 where you have to protect Mobius and destroy 
the Sam Sites.  SInce you don't have a tiberian refinery you can't get 
any more cash.

thanx..
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