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6 messages
6 total messages Started by Spalls Hurgenson Thu, 15 Dec 2016 14:23
2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15
#697181
Author: Spalls Hurgenson
Date: Thu, 15 Dec 2016 14:23
30 lines
2917 bytes
Ho-ho-ho!

Game give-away log: Day 15 of the give-away. Already put out more than
a dozen games, and yet I am still surrounded by more game keys. Are
they multiplying? Will this struggle never end? I hope High Command
has learned its lesson about buying extra games (but let's face it,
they probably haven't). 

Today's game is:

Knights of Pen & Paper +1 Edition
------------------------------------------

I really liked this simplistic dungeon-crawl RPG; it had charming
graphics, solid gameplay and a sense of humor (especially if you are a
fan of table-top RPGs). That said, I played it on my phone and I am
not sure how well the experience translates over to the PC; you play
games on the phone in short sessions (one to ten minutes), whereas
generally if you play a game on the computer you are
settling in for a while. But I think that the game is solid enough
even for extended play periods and have little qualms about adding it
to my XMas give-away.

Platform: Windows PC
Distributor: Steam
Key: EQVAP-VR3R2-LP45C 

(now I wanna play D&D again; where are my funky-shaped dice?)

Ho-ho-ho!
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15
#697182
Author: Mike S.
Date: Thu, 15 Dec 2016 14:31
20 lines
2081 bytes
On Thu, 15 Dec 2016 09:23:57 -0500, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>Ho-ho-ho!
>
>Game give-away log: Day 15 of the give-away. Already put out more than
>a dozen games, and yet I am still surrounded by more game keys. Are
>they multiplying? Will this struggle never end? I hope High Command
>has learned its lesson about buying extra games (but let's face it,
>they probably haven't). 
>
>Today's game is:
>
>Knights of Pen & Paper +1 Edition
>------------------------------------------

Of all the games you posted, I thought I was going to play Tomb Raider
first but it might actually be this one. I know about this game
already. I like the graphics and I rarely meet an RPG I don't like.
Thank you.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15
#697183
Author: Werner Punz
Date: Thu, 15 Dec 2016 16:09
27 lines
2838 bytes
Am 15.12.16 um 15:31 schrieb Mike S.:
> On Thu, 15 Dec 2016 09:23:57 -0500, Spalls Hurgenson
> <spallsh...@gmail.com> wrote:
>
>> Ho-ho-ho!
>>
>> Game give-away log: Day 15 of the give-away. Already put out more than
>> a dozen games, and yet I am still surrounded by more game keys. Are
>> they multiplying? Will this struggle never end? I hope High Command
>> has learned its lesson about buying extra games (but let's face it,
>> they probably haven't).
>>
>> Today's game is:
>>
>> Knights of Pen & Paper +1 Edition
>> ------------------------------------------
>
> Of all the games you posted, I thought I was going to play Tomb Raider
> first but it might actually be this one. I know about this game
> already. I like the graphics and I rarely meet an RPG I don't like.
> Thank you.
>
Actually I cannot speak for the Tomb Raider Reboot, only for Rise of the 
Tomb Raider (which I am playing atm). That one has pretty strong RPG 
elements in there with XP upgrades, crafting and looting.

But pretty much most of the games nowadays have those elements.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15
#697184
Author: Rin Stowleigh
Date: Thu, 15 Dec 2016 16:43
55 lines
4089 bytes
On Thu, 15 Dec 2016 17:09:37 +0100, Werner Punz <we...@gmx.at> wrote:

>Am 15.12.16 um 15:31 schrieb Mike S.:
>> On Thu, 15 Dec 2016 09:23:57 -0500, Spalls Hurgenson
>> <spallsh...@gmail.com> wrote:
>>
>>> Ho-ho-ho!
>>>
>>> Game give-away log: Day 15 of the give-away. Already put out more than
>>> a dozen games, and yet I am still surrounded by more game keys. Are
>>> they multiplying? Will this struggle never end? I hope High Command
>>> has learned its lesson about buying extra games (but let's face it,
>>> they probably haven't).
>>>
>>> Today's game is:
>>>
>>> Knights of Pen & Paper +1 Edition
>>> ------------------------------------------
>>
>> Of all the games you posted, I thought I was going to play Tomb Raider
>> first but it might actually be this one. I know about this game
>> already. I like the graphics and I rarely meet an RPG I don't like.
>> Thank you.
>>
>Actually I cannot speak for the Tomb Raider Reboot, only for Rise of the 
>Tomb Raider (which I am playing atm). That one has pretty strong RPG 
>elements in there with XP upgrades, crafting and looting.
>
>But pretty much most of the games nowadays have those elements.

More and more I think the blending of genres and
de-compartmentalization of features across genres is not a good thing
for gaming overall.

Once every game starts trying to include all the features that made a
game in a seperate genre so popular, they all start to look alike.  

"Hey, crafting worked in Minecraft so we'd best put that in the next
version of Quake".  It's the stupid handiwork of marketing folks I
think.

There's an interesting video floating around (don't have the link at
the moment) discussing the making of Doom 4 (not to be confused with
Doom 2016) and why it was killed as a project.  Basically it started
taking on a form that was very unlike its heritage.  At some point,
they just wised up and said "wait, this isn't Doom anymore", scapped
the entire project, and studied the original games to figure out what
the basic elements were that made them great.  And look how it paid
off for them.  They even show some of the video clips of the design
decisions that were made in Doom 4, and.... yeah.... they did the
right thing.

Bottom line is when a particular game starts trying to be all things
to all people, it's done.  Not done as in "complete" but done as in
dead.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15
#697185
Author: Werner Punz
Date: Thu, 15 Dec 2016 17:37
61 lines
4692 bytes
Am 15.12.16 um 17:43 schrieb Rin Stowleigh:
> On Thu, 15 Dec 2016 17:09:37 +0100, Werner Punz <we...@gmx.at> wrote:
>
>> Am 15.12.16 um 15:31 schrieb Mike S.:
>>> On Thu, 15 Dec 2016 09:23:57 -0500, Spalls Hurgenson
>>> <spallsh...@gmail.com> wrote:
>>>
>>>> Ho-ho-ho!
>>>>
>>>> Game give-away log: Day 15 of the give-away. Already put out more than
>>>> a dozen games, and yet I am still surrounded by more game keys. Are
>>>> they multiplying? Will this struggle never end? I hope High Command
>>>> has learned its lesson about buying extra games (but let's face it,
>>>> they probably haven't).
>>>>
>>>> Today's game is:
>>>>
>>>> Knights of Pen & Paper +1 Edition
>>>> ------------------------------------------
>>>
>>> Of all the games you posted, I thought I was going to play Tomb Raider
>>> first but it might actually be this one. I know about this game
>>> already. I like the graphics and I rarely meet an RPG I don't like.
>>> Thank you.
>>>
>> Actually I cannot speak for the Tomb Raider Reboot, only for Rise of the
>> Tomb Raider (which I am playing atm). That one has pretty strong RPG
>> elements in there with XP upgrades, crafting and looting.
>>
>> But pretty much most of the games nowadays have those elements.
>
> More and more I think the blending of genres and
> de-compartmentalization of features across genres is not a good thing
> for gaming overall.
>
> Once every game starts trying to include all the features that made a
> game in a seperate genre so popular, they all start to look alike.
>
> "Hey, crafting worked in Minecraft so we'd best put that in the next
> version of Quake".  It's the stupid handiwork of marketing folks I
> think.
>
Actually crafting is way older than Minecraft, in Ultima 6 and 7 you had 
really strong crafting elements (among lots of other things)
So I would say a strong crafting element if done right can be beneficial 
to an RPG and can help the immersion.


Crafting it works quite well for Rise of the Tomb Raider which in its 
core structure is more an RPG than anything else. The main problem I 
have with the game is, that the main focus is mostly on Stealth and 
Combat now with strong RPG elements thrown in and less on Tomb Raiding. 
Which is still there but only about 10-20% of the game, depending on how 
many optional sidequests you do. So basically the series went from 3d 
action puzzle platformers with strong emphasis on platforming and puzzle 
solving to an action rpg with less emphasis on platforming but more on 
RPG elements. The plus side is that ROTTR has a way better 
characterization then the old Tomb Raiders, the writing is 100 times better.

Not sure if I like the new series better, it is just different basically 
a totally different game with a different kind of Lara Croft.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15
#697186
Author: Rin Stowleigh
Date: Thu, 15 Dec 2016 18:51
51 lines
4127 bytes
On Thu, 15 Dec 2016 18:37:35 +0100, Werner Punz <we...@gmx.at> wrote:

>Am 15.12.16 um 17:43 schrieb Rin Stowleigh:
>> On Thu, 15 Dec 2016 17:09:37 +0100, Werner Punz <we...@gmx.at> wrote:
>>
>>> Am 15.12.16 um 15:31 schrieb Mike S.:
>>>> On Thu, 15 Dec 2016 09:23:57 -0500, Spalls Hurgenson
>>>> <spallsh...@gmail.com> wrote:
>>>>
>>>>> Ho-ho-ho!
>>>>>
>>>>> Game give-away log: Day 15 of the give-away. Already put out more than
>>>>> a dozen games, and yet I am still surrounded by more game keys. Are
>>>>> they multiplying? Will this struggle never end? I hope High Command
>>>>> has learned its lesson about buying extra games (but let's face it,
>>>>> they probably haven't).
>>>>>
>>>>> Today's game is:
>>>>>
>>>>> Knights of Pen & Paper +1 Edition
>>>>> ------------------------------------------
>>>>
>>>> Of all the games you posted, I thought I was going to play Tomb Raider
>>>> first but it might actually be this one. I know about this game
>>>> already. I like the graphics and I rarely meet an RPG I don't like.
>>>> Thank you.
>>>>
>>> Actually I cannot speak for the Tomb Raider Reboot, only for Rise of the
>>> Tomb Raider (which I am playing atm). That one has pretty strong RPG
>>> elements in there with XP upgrades, crafting and looting.
>>>
>>> But pretty much most of the games nowadays have those elements.
>>
>> More and more I think the blending of genres and
>> de-compartmentalization of features across genres is not a good thing
>> for gaming overall.
>>
>> Once every game starts trying to include all the features that made a
>> game in a seperate genre so popular, they all start to look alike.
>>
>> "Hey, crafting worked in Minecraft so we'd best put that in the next
>> version of Quake".  It's the stupid handiwork of marketing folks I
>> think.
>>
>Actually crafting is way older than Minecraft, in Ultima 6 and 7 you had 
>really strong crafting elements (among lots of other things)
>So I would say a strong crafting element if done right can be beneficial 
>to an RPG and can help the immersion.

Of course. I only used an example of carrying a Minecraft feature into
Quake as a semi-hyperbolic example of marketing-thought.
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