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Article #697186

Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15

#697186
From: Rin Stowleigh
Date: Thu, 15 Dec 2016 18:51
51 lines
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On Thu, 15 Dec 2016 18:37:35 +0100, Werner Punz <we...@gmx.at> wrote:

>Am 15.12.16 um 17:43 schrieb Rin Stowleigh:
>> On Thu, 15 Dec 2016 17:09:37 +0100, Werner Punz <we...@gmx.at> wrote:
>>
>>> Am 15.12.16 um 15:31 schrieb Mike S.:
>>>> On Thu, 15 Dec 2016 09:23:57 -0500, Spalls Hurgenson
>>>> <spallsh...@gmail.com> wrote:
>>>>
>>>>> Ho-ho-ho!
>>>>>
>>>>> Game give-away log: Day 15 of the give-away. Already put out more than
>>>>> a dozen games, and yet I am still surrounded by more game keys. Are
>>>>> they multiplying? Will this struggle never end? I hope High Command
>>>>> has learned its lesson about buying extra games (but let's face it,
>>>>> they probably haven't).
>>>>>
>>>>> Today's game is:
>>>>>
>>>>> Knights of Pen & Paper +1 Edition
>>>>> ------------------------------------------
>>>>
>>>> Of all the games you posted, I thought I was going to play Tomb Raider
>>>> first but it might actually be this one. I know about this game
>>>> already. I like the graphics and I rarely meet an RPG I don't like.
>>>> Thank you.
>>>>
>>> Actually I cannot speak for the Tomb Raider Reboot, only for Rise of the
>>> Tomb Raider (which I am playing atm). That one has pretty strong RPG
>>> elements in there with XP upgrades, crafting and looting.
>>>
>>> But pretty much most of the games nowadays have those elements.
>>
>> More and more I think the blending of genres and
>> de-compartmentalization of features across genres is not a good thing
>> for gaming overall.
>>
>> Once every game starts trying to include all the features that made a
>> game in a seperate genre so popular, they all start to look alike.
>>
>> "Hey, crafting worked in Minecraft so we'd best put that in the next
>> version of Quake".  It's the stupid handiwork of marketing folks I
>> think.
>>
>Actually crafting is way older than Minecraft, in Ultima 6 and 7 you had 
>really strong crafting elements (among lots of other things)
>So I would say a strong crafting element if done right can be beneficial 
>to an RPG and can help the immersion.

Of course. I only used an example of carrying a Minecraft feature into
Quake as a semi-hyperbolic example of marketing-thought.
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15
Date: Thu, 15 Dec 2016 13:51:21 -0500
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