Article View: comp.sys.ibm.pc.games.action
Article #697185Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15
From: Werner Punz
Date: Thu, 15 Dec 2016 17:37
Date: Thu, 15 Dec 2016 17:37
61 lines
4692 bytes
4692 bytes
Am 15.12.16 um 17:43 schrieb Rin Stowleigh: > On Thu, 15 Dec 2016 17:09:37 +0100, Werner Punz <we...@gmx.at> wrote: > >> Am 15.12.16 um 15:31 schrieb Mike S.: >>> On Thu, 15 Dec 2016 09:23:57 -0500, Spalls Hurgenson >>> <spallsh...@gmail.com> wrote: >>> >>>> Ho-ho-ho! >>>> >>>> Game give-away log: Day 15 of the give-away. Already put out more than >>>> a dozen games, and yet I am still surrounded by more game keys. Are >>>> they multiplying? Will this struggle never end? I hope High Command >>>> has learned its lesson about buying extra games (but let's face it, >>>> they probably haven't). >>>> >>>> Today's game is: >>>> >>>> Knights of Pen & Paper +1 Edition >>>> ------------------------------------------ >>> >>> Of all the games you posted, I thought I was going to play Tomb Raider >>> first but it might actually be this one. I know about this game >>> already. I like the graphics and I rarely meet an RPG I don't like. >>> Thank you. >>> >> Actually I cannot speak for the Tomb Raider Reboot, only for Rise of the >> Tomb Raider (which I am playing atm). That one has pretty strong RPG >> elements in there with XP upgrades, crafting and looting. >> >> But pretty much most of the games nowadays have those elements. > > More and more I think the blending of genres and > de-compartmentalization of features across genres is not a good thing > for gaming overall. > > Once every game starts trying to include all the features that made a > game in a seperate genre so popular, they all start to look alike. > > "Hey, crafting worked in Minecraft so we'd best put that in the next > version of Quake". It's the stupid handiwork of marketing folks I > think. > Actually crafting is way older than Minecraft, in Ultima 6 and 7 you had really strong crafting elements (among lots of other things) So I would say a strong crafting element if done right can be beneficial to an RPG and can help the immersion. Crafting it works quite well for Rise of the Tomb Raider which in its core structure is more an RPG than anything else. The main problem I have with the game is, that the main focus is mostly on Stealth and Combat now with strong RPG elements thrown in and less on Tomb Raiding. Which is still there but only about 10-20% of the game, depending on how many optional sidequests you do. So basically the series went from 3d action puzzle platformers with strong emphasis on platforming and puzzle solving to an action rpg with less emphasis on platforming but more on RPG elements. The plus side is that ROTTR has a way better characterization then the old Tomb Raiders, the writing is 100 times better. Not sure if I like the new series better, it is just different basically a totally different game with a different kind of Lara Croft.
Technical Details
Message-ID:
<o2ukab$ifk$1@dont-email.me>Path:
mbox-mo1.pugleaf.net!m27ni10301qtf.1!nntp.google.com!peer01.iad!feed-me.highwinds-media.com!peer02.fr7!futter-mich.highwinds-media.com!news.highwinds-media.com!ecngs!feeder2.ecngs.de!feeder.erje.net!1.eu.feeder.erje.net!newsfeed.fsmpi.rwth-aachen.de!newsfeed.straub-nv.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mailReferences:
<j8955cd6tqpdcbg7cd7olc2hj6j2pfqe3o@4ax.com> <ou955clrmk1ck6r20j47v7m6hmf24k54c3@4ax.com> <o2uf5d$tkt$1@dont-email.me> <7lh55chi9ilvlre14ngbla5gqf68v19fdr@4ax.com>Show Full Headers
Complete Article Headers
X-Received: by 10.157.37.102 with SMTP id j35mr720559otd.14.1481823456966; Thu, 15 Dec 2016 09:37:36 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.157.22.198 with SMTP id s6ls6291239ots.33.gmail; Thu, 15 Dec 2016 09:37:36 -0800 (PST) X-Received: by 10.129.161.135 with SMTP id y129mr718496ywg.38.1481823456460; Thu, 15 Dec 2016 09:37:36 -0800 (PST) Path: mbox-mo1.pugleaf.net!m27ni10301qtf.1!nntp.google.com!peer01.iad!feed-me.highwinds-media.com!peer02.fr7!futter-mich.highwinds-media.com!news.highwinds-media.com!ecngs!feeder2.ecngs.de!feeder.erje.net!1.eu.feeder.erje.net!newsfeed.fsmpi.rwth-aachen.de!newsfeed.straub-nv.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Werner Punz <we...@gmx.at> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 15 Date: Thu, 15 Dec 2016 18:37:35 +0100 Organization: A noiseless patient Spider Lines: 65 Message-ID: <o2ukab$ifk$1@dont-email.me> References: <j8955cd6tqpdcbg7cd7olc2hj6j2pfqe3o@4ax.com> <ou955clrmk1ck6r20j47v7m6hmf24k54c3@4ax.com> <o2uf5d$tkt$1@dont-email.me> <7lh55chi9ilvlre14ngbla5gqf68v19fdr@4ax.com> Mime-Version: 1.0 Injection-Date: Thu, 15 Dec 2016 17:36:11 -0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="9c1f9e49abd3354f2257419c60498184"; logging-data="18932"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1/U+yGBeER2u4THT95Hlzlr" User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.12; rv:45.0) Gecko/20100101 Thunderbird/45.5.1 In-Reply-To: <7lh55chi9ilvlre14ngbla5gqf68v19fdr@4ax.com> Cancel-Lock: sha1:XPxIlfUnWEEamLCj+t/z9wNLsqk= X-Received-Body-CRC: 1621859424 X-Received-Bytes: 4259 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit