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Thread View: comp.sys.ibm.pc.games.action
7 messages
7 total messages Started by JDCA... murpes the Avatar. Mon, 18 Sep 1995 00:00
FADE TO BLACK - close, but no cigar
#6433
Author: JDCA... murpes the Avatar.
Date: Mon, 18 Sep 1995 00:00
22 lines
1590 bytes
30 SECOND REVIEW OF FADE TO BLACK:

Picked up a copy of Fade to Black today ... decent game, but not all that. 
Can't control it for one.  Too many commands for an action game.  Runs
decently, but not under Win '95.  Load time for saving and loading is
atrocious.  Interesting concept, nice engine, but gameplay sucks big time.
Mouse control is nice, but firing (once you get into "combat mode," after
you've been shot 30 times) doesn't work.  I only get about one out of 4 shots
off.  The death video sequences are annoying, you have to wait too long to die
and get back into the game.  Steep learning curve.  Bottom line:  Save your
receit.

murpes


--------------------------------------------------------------------------------
John Capriotti irc: murpes | B.D.: Zonker!  Are you smoking the dreaded killer
JDCA...@vax1.acs.jmu.edu  |       marijuana in my huddle!?
My opinions are right.     |Zonker:  Sure, Cap'n.  Want some? - DOONESBURY
--------------------------------------------------------------------------------
     All spelling and grammatical errors are because I go to JMU, where
                  education is subservient to process.
Re: FADE TO BLACK - close, but no cigar
#6432
Author: pdeu... Patrick Deupree
Date: Mon, 18 Sep 1995 00:00
38 lines
2524 bytes
murpes, the Avatar. (JDCA...@vax1.acs.jmu.edu) wrote:
: 30 SECOND REVIEW OF FADE TO BLACK:

: Picked up a copy of Fade to Black today ... decent game, but not all that. 
: Can't control it for one.  Too many commands for an action game.  Runs
: decently, but not under Win '95.  Load time for saving and loading is
: atrocious.  Interesting concept, nice engine, but gameplay sucks big time.
: Mouse control is nice, but firing (once you get into "combat mode," after
: you've been shot 30 times) doesn't work.  I only get about one out of 4 shots
: off.  The death video sequences are annoying, you have to wait too long to die
: and get back into the game.  Steep learning curve.  Bottom line:  Save your
: receit.

Y'know, it amazes me.  When Doom 2 came out everyone was upset about the 
fact that they didn't let you look up or down, jump, and so on.  However, 
adding all of this means you HAVE to add more controls.

Fade To Black gives you a LOT of control over the character.  You can 
look around corners, shoot, throw a grenade, etc.  You are also in a pure 
3D world.

Now, I'll admit that F2B is not perfect and there are some things I would 
like changed.  However, too many commands is not one of them since it's 
nice to have as much control over your character as possible.  Were I to 
ask for something it would be to lock into a perspective where you're 
look from behind the characters head.  The constantly changing views were 
what made the game difficult for me to play.

Something else I'll point out is that the original Flashback was not 
purely an action game.  It was a game where you couldn't just go in with 
guns blazing, clear a path and win the game.  You had to think about what 
you were doing and you had to think about the best way to engage a fight 
before getting into the fight.  The same thing held true for Out of this 
World.

I, personally, look forward to this game.  However, I would definatly NOT 
recommend it to anyone that is looking for a pure action game since that 
is not what it's intended for.
Re: FADE TO BLACK - close, but no cigar (Counterpoint)
#6441
Author: Mario Pacheco
Date: Mon, 18 Sep 1995 00:00
30 lines
1897 bytes
JDCA...@vax1.acs.jmu.edu (murpes, the Avatar.) wrote:
>30 SECOND REVIEW OF FADE TO BLACK:
>
>Picked up a copy of Fade to Black today ... decent game, but not all 
>that. Can't control it for one.  Too many commands for an action game.  
>Runs decently, but not under Win '95.  Load time for saving and loading 
>is atrocious.  Interesting concept, nice engine, but gameplay sucks big 
>time. Mouse control is nice, but firing (once you get into "combat 
>mode," after you've been shot 30 times) doesn't work.  I only get about 
>one out of 4 shots off.  The death video sequences are annoying, you 
>have to wait too long to die and get back into the game.  Steep learning 
>curve.  Bottom line:  Save your receit.
>
>murpes

Counterpoint(IMHO)

Well I don't know what your hardware consists of, but I have experienced
none of the problems you describe. I'll add that I'm running it on a 
120 MHz Pentium. Is it possible your settings are too high given your
hardware, e.g. high res on a 486?

I run it in high resolution mode and can't complain. No atrocious load 
and save times. I have no problems firing, in fact I can fire much faster 
than the demo that was out on the net. "Death scenes" are basically 
instantaneous for me. Steep learning curve, well, that's debateable.

I played the demo before I bought the game. I can only praise Delphine
for coming out with an innovative 3-D game in this time of "me too" DOOM
clones.
Re: FADE TO BLACK - close, but no cigar (Counterpoint)
#6361
Author: dk... David Kwan
Date: Wed, 20 Sep 1995 00:00
30 lines
2012 bytes
In article <43j3jk$a...@anarchy.io.com>, mar...@io.com says...
>
>Counterpoint(IMHO)
>
>Well I don't know what your hardware consists of, but I have experienced
>none of the problems you describe. I'll add that I'm running it on a 
>120 MHz Pentium. Is it possible your settings are too high given your
>hardware, e.g. high res on a 486?
>
>I run it in high resolution mode and can't complain. No atrocious load 
>and save times. I have no problems firing, in fact I can fire much faster 
>than the demo that was out on the net. "Death scenes" are basically 
>instantaneous for me. Steep learning curve, well, that's debateable.
>
>I played the demo before I bought the game. I can only praise Delphine
>for coming out with an innovative 3-D game in this time of "me too" DOOM
>clones.
>
It's good that they decided to write a new engine on the whole Flashback 
theme. However, what made OOTW and Flashback so popular was that it was 
basically a 2 dimension platform game with problem solving twists and lots of 
neat cutscenes, along with great action. The move to 3-D was obviously the 
next step but it just doesn't have the same feel or thrill that OOTW and 
Flashback gave me when I first played it on my Amiga.

---------------------------------------------------------
David Kwan              | e-mail: s81...@aix2.uottawa.ca
University of Ottawa    |         dk...@emr1.emr.ca
B.Sc - Computer Science | http://aix2.uottawa.ca/~s811580
---------------------------------------------------------
Re: FADE TO BLACK - Cool as hell.
#6384
Author: dmk... Shadow Weaver
Date: Wed, 20 Sep 1995 00:00
15 lines
1435 bytes
dk...@emr1.emr.ca (David Kwan) wrote:
>It's good that they decided to write a new engine on the whole Flashback 
>theme. However, what made OOTW and Flashback so popular was that it was 
>basically a 2 dimension platform game with problem solving twists and lots of 
>neat cutscenes, along with great action. The move to 3-D was obviously the 
>next step but it just doesn't have the same feel or thrill that OOTW and 
>Flashback gave me when I first played it on my Amiga.

While I disliked OOTW on my Amiga, I am happy to say Fade To Black is just
completely great. I haven't actually fealt I was in such a cool game forever,
the true 3D works great on my DX4-100 even in High res (tho, i do make the
view area smaller - worth it.). I keep feeling like i'm playing a really cool
TV show and in full control. The music and sfx are GREAT on my GUS Max, and
the animations i've seen so far are pretty cool as well! I'm glad I bought it
so far.
Re: FADE TO BLACK - close, but no cigar (Counterpoint)
#6385
Author: Me
Date: Thu, 21 Sep 1995 00:00
11 lines
1103 bytes
>>
>It's good that they decided to write a new engine on the whole Flashback 
>theme. However, what made OOTW and Flashback so popular was that it was 
>basically a 2 dimension platform game with problem solving twists and lots of 
>neat cutscenes, along with great action. The move to 3-D was obviously the 
>next step but it just doesn't have the same feel or thrill that OOTW and 
>Flashback gave me when I first played it on my Amiga.

I really like FTB, but I too miss the old side view.  Flashback and 
Prince of Persia were some of my favorite game.  Oh well, I hope those 
games are not gone forever.
Re: FADE TO BLACK - close, but no cigar (Counterpoint)
#6386
Author: aleo... Andrew Leonard
Date: Fri, 22 Sep 1995 00:00
21 lines
1471 bytes
Me <Me> wrote:

>>>
>>It's good that they decided to write a new engine on the whole Flashback 
>>theme. However, what made OOTW and Flashback so popular was that it was 
>>basically a 2 dimension platform game with problem solving twists and lots of 
>>neat cutscenes, along with great action. The move to 3-D was obviously the 
>>next step but it just doesn't have the same feel or thrill that OOTW and 
>>Flashback gave me when I first played it on my Amiga.

>I really like FTB, but I too miss the old side view.  Flashback and 
>Prince of Persia were some of my favorite game.  Oh well, I hope those 
>games are not gone forever.


As long as companies continue to create innovative (yet made on the
model of games of old) games such as Abuse and Apogee's Realms of
Chaos, both sidescrollers, the art of the adventure side-scroller (NOT
including mario platforms) will never die.

Anyone here think that Abuse = Metroid + Contra?
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