🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.sys.ibm.pc.games.action
4 messages
4 total messages Started by sbr... Steve C. Brown Sun, 10 Sep 1995 00:00
Abuse editors...questions...
#5425
Author: sbr... Steve C. Brown
Date: Sun, 10 Sep 1995 00:00
12 lines
906 bytes
Ok, I've built my palettes, and spent copiuos amounts of time studying the 
levels in the demo.  So far I've managed to get death sensors to operate 
properly, and so I moved on to trying to get the pulsing light thing to work 
as it does on the first demo level where the power_fast item is.  I set and 
linked the sensors and the dimmer and the lights exactly how that setup was 
and it doesn't pulse.  I see no other links (I tried gate pulse, but that 
didn't work, either)

Any ideas?

Thanx,
Steve  
Re: Abuse editors...questions...
#5426
Author: rhof... Roger Hofmann
Date: Mon, 11 Sep 1995 00:00
15 lines
1083 bytes
Steve C. Brown (sbr...@new-orleans.neosoft.com) wrote:
: Ok, I've built my palettes, and spent copiuos amounts of time studying the 
: levels in the demo.  So far I've managed to get death sensors to operate 
: properly, and so I moved on to trying to get the pulsing light thing to work 
: as it does on the first demo level where the power_fast item is.  I set and 
: linked the sensors and the dimmer and the lights exactly how that setup was 
: and it doesn't pulse.  I see no other links (I tried gate pulse, but that 
: didn't work, either)

: Any ideas?

: Thanx,
: Steve  

Try switching around the links until you get it to work.
Re: Abuse editors...questions...
#5427
Author: hi... Hiep Huu Nguyen
Date: Mon, 11 Sep 1995 00:00
18 lines
1653 bytes
In article <432emn$l...@crl7.crl.com>, Roger Hofmann <rhof...@crl.com> wrote:
>Steve C. Brown (sbr...@new-orleans.neosoft.com) wrote:
: Ok, I've built my palettes, and spent copiuos amounts of time studying the 
: levels in the demo.  So far I've managed to get death sensors to operate 
: properly, and so I moved on to trying to get the pulsing light thing to work 
: as it does on the first demo level where the power_fast item is.  I set and 
: linked the sensors and the dimmer and the lights exactly how that setup was 
: and it doesn't pulse.  I see no other links (I tried gate pulse, but that 
: didn't work, either)

There are many ways to get the flashing lights, but the most common method
is to use a sensor with an off field of 1 or some other small number,
that way when the player enters the on area it automatically turns off,
unless the player is in the really small off field area, which is almost
impossible. Connect the dimmer to the sensor. You can then connect the 
dimmer to other lights to get those lights to flash or you could leave the
dimmer unlinked to other lights and that way it will effect the ambient,
and all the lights in the area will flash.    
Re: Abuse editors...questions...
#5428
Author: Mark Green
Date: Tue, 12 Sep 1995 00:00
29 lines
1820 bytes
In article <432emn$l...@crl7.crl.com> rhof...@crl.com "Roger Hofmann" writes:

> Steve C. Brown (sbr...@new-orleans.neosoft.com) wrote:
> : Ok, I've built my palettes, and spent copiuos amounts of time studying the 
> : levels in the demo.  So far I've managed to get death sensors to operate 
> : properly, and so I moved on to trying to get the pulsing light thing to work 
> : as it does on the first demo level where the power_fast item is.  I set and 
> : linked the sensors and the dimmer and the lights exactly how that setup was 
> : and it doesn't pulse.  I see no other links (I tried gate pulse, but that 
> : didn't work, either)
> 
> : Any ideas?
> 
> : Thanx,
> : Steve  
> 
> Try switching around the links until you get it to work.
> 
  A thing about the links that caught me:  Links in Abuse go from 
destination to source, not the other way round.
  Ie, if you link a button of some sort to a gate, you'll get nowhere, unless
you really want to change the status of the button based on the gate. You have 
to link the gate to the button.
  That said, I can't get edited levels working *at all*.  I either get an 
unlit level, or level with a start arrow but no player.  Patching existing
levels I can take, but starting from scratch.. nope.

Mg
-- 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads