Article View: comp.sys.ibm.pc.games.action
Article #5427Re: Abuse editors...questions...
From: hi... Hiep Huu Nguyen
Date: Mon, 11 Sep 1995 00:00
Date: Mon, 11 Sep 1995 00:00
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In article <432emn$l...@crl7.crl.com>, Roger Hofmann <rhof...@crl.com> wrote: >Steve C. Brown (sbr...@new-orleans.neosoft.com) wrote: : Ok, I've built my palettes, and spent copiuos amounts of time studying the : levels in the demo. So far I've managed to get death sensors to operate : properly, and so I moved on to trying to get the pulsing light thing to work : as it does on the first demo level where the power_fast item is. I set and : linked the sensors and the dimmer and the lights exactly how that setup was : and it doesn't pulse. I see no other links (I tried gate pulse, but that : didn't work, either) There are many ways to get the flashing lights, but the most common method is to use a sensor with an off field of 1 or some other small number, that way when the player enters the on area it automatically turns off, unless the player is in the really small off field area, which is almost impossible. Connect the dimmer to the sensor. You can then connect the dimmer to other lights to get those lights to flash or you could leave the dimmer unlinked to other lights and that way it will effect the ambient, and all the lights in the area will flash.
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From: hi...@cs.utexas.edu (Hiep Huu Nguyen) Subject: Re: Abuse editors...questions... Date: 1995/09/11 Message-ID: <432ihe$j70@cascade.cs.utexas.edu> X-Deja-AN: 109903856 references: <sbrown.63.00858A64@new-orleans.neosoft.com> <432emn$lmg@crl7.crl.com> organization: CS Dept, University of Texas at Austin newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit