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Article #5428

Re: Abuse editors...questions...

#5428
From: Mark Green
Date: Tue, 12 Sep 1995 00:00
29 lines
1820 bytes
In article <432emn$l...@crl7.crl.com> rhof...@crl.com "Roger Hofmann" writes:

> Steve C. Brown (sbr...@new-orleans.neosoft.com) wrote:
> : Ok, I've built my palettes, and spent copiuos amounts of time studying the 
> : levels in the demo.  So far I've managed to get death sensors to operate 
> : properly, and so I moved on to trying to get the pulsing light thing to work 
> : as it does on the first demo level where the power_fast item is.  I set and 
> : linked the sensors and the dimmer and the lights exactly how that setup was 
> : and it doesn't pulse.  I see no other links (I tried gate pulse, but that 
> : didn't work, either)
> 
> : Any ideas?
> 
> : Thanx,
> : Steve  
> 
> Try switching around the links until you get it to work.
> 
  A thing about the links that caught me:  Links in Abuse go from 
destination to source, not the other way round.
  Ie, if you link a button of some sort to a gate, you'll get nowhere, unless
you really want to change the status of the button based on the gate. You have 
to link the gate to the button.
  That said, I can't get edited levels working *at all*.  I either get an 
unlit level, or level with a start arrow but no player.  Patching existing
levels I can take, but starting from scratch.. nope.

Mg
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From: Mark Green <Ma...@antelope.demon.co.uk>
Subject: Re: Abuse editors...questions...
Date: 1995/09/12
Message-ID: <810942887snz@antelope.demon.co.uk>
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