Article View: comp.sys.ibm.pc.games.action
Article #5428Re: Abuse editors...questions...
From: Mark Green
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
29 lines
1820 bytes
1820 bytes
In article <432emn$l...@crl7.crl.com> rhof...@crl.com "Roger Hofmann" writes: > Steve C. Brown (sbr...@new-orleans.neosoft.com) wrote: > : Ok, I've built my palettes, and spent copiuos amounts of time studying the > : levels in the demo. So far I've managed to get death sensors to operate > : properly, and so I moved on to trying to get the pulsing light thing to work > : as it does on the first demo level where the power_fast item is. I set and > : linked the sensors and the dimmer and the lights exactly how that setup was > : and it doesn't pulse. I see no other links (I tried gate pulse, but that > : didn't work, either) > > : Any ideas? > > : Thanx, > : Steve > > Try switching around the links until you get it to work. > A thing about the links that caught me: Links in Abuse go from destination to source, not the other way round. Ie, if you link a button of some sort to a gate, you'll get nowhere, unless you really want to change the status of the button based on the gate. You have to link the gate to the button. That said, I can't get edited levels working *at all*. I either get an unlit level, or level with a start arrow but no player. Patching existing levels I can take, but starting from scratch.. nope. Mg --
Technical Details
Message-ID:
<810942887snz@antelope.demon.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<sbrown.63.00858A64@new-orleans.neosoft.com> <432emn$lmg@crl7.crl.com>Show Full Headers
Complete Article Headers
From: Mark Green <Ma...@antelope.demon.co.uk> Subject: Re: Abuse editors...questions... Date: 1995/09/12 Message-ID: <810942887snz@antelope.demon.co.uk> X-Deja-AN: 110053813 x-nntp-posting-host: antelope.demon.co.uk references: <sbrown.63.00858A64@new-orleans.neosoft.com> <432emn$lmg@crl7.crl.com> organization: The Dark Side of the M00se! reply-to: Ma...@antelope.demon.co.uk newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit