Thread View: comp.sys.ibm.pc.games.action
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Started by sger... Steven Gershenfeld
Sun, 10 Sep 1995 00:00
Abuse -- Buy this game today!
Author: sger... Steven Gershenfeld
Date: Sun, 10 Sep 1995 00:00
Date: Sun, 10 Sep 1995 00:00
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Well, I just finished the beta version (though I doubt I saw it all, will play again.) This EASILY beats any other scrolling 2-d shooter out there (i.e. any apogee 2D game, Jazz, etc.). Why? 1) Not cute. I hated these platform games before because they were just too cute. 2) Easiest interface (once you get used to it, about 1 minute or so) I've seen since DOOM. 3) The playability... wow. I was upset when I finished, I wanted more. Most shareware games I don't feel that. 4) The adaptability... you can make almost anything with this engine. 5) Weapon choices, and each one is noticably different. 6) I kinda like having no music. Maybe this is a new trend (as quake is also not to have music.) My only gripes: 1) not enough enemies (types, not sheer numbers..) Hopefully there will be more in the registered version. 2) A tad slow in hi-res but worth it since you see so much more. Also Univesa should be included in the package since most cards apparently need this (or a variant of it) to get the higher resolutions. 3) Occasionally (it happened twice), my shots would start firing from a place ABOVE my character, kinda weird, but once I moved to a new section, this would stop happening. 4) I hope the final registered version will have a menu choice to choose which mode you want to play in as a default. Comparisons to other 2D scroller shoot-em-ups: 1) All apogee games in this genre: not even close. Duke Nukem comes closest, though. 2) Blackthorne: terrible interface destroys any sort of playability. 3) Jazz Jackrabbit: the best one until Abuse. Main problem was lack of any sort of strategy, at least in the shareware version. Summary: This is easily the best game in the action category since DOOM. No game since DOOM has made me want more. Steven
Re: Abuse -- Buy this game today!
Author: Mike Herauf
Date: Sun, 10 Sep 1995 00:00
Date: Sun, 10 Sep 1995 00:00
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The previous poster really liked this game (obvious from the subject), but the demo left me wanting more. The poster was right in every respect. This is the best 2D scroller on the market. The character had a very large number of poses, making his (its?) motions very fluid and lifelike, especially when panning the weapon around in a circle, WOW! I really did like that. Yet . . . it is just another 2D scroller, and I expected more. More of what? I can't say, but it just didn't thrill me. I really liked this game, but won't buy it, and won't recommend it. It doesn't offer anything really new or innovative (IMHO). I really liked breakthrough hits like: Dune2 -- realtime strategy combat that made the minute-hand on your clock spin like a weed-eater cord, with extra attention paid to the details (sounds, animations, interface) Xwing -- fantastic flight engine coupled with a blockbuster movie world, I almost got divorced over this one. Mechwarrior 2 -- great graphics (if you have the processor for it) and (again) great interface. Abuse doesn't fit here. It is good, fun, etc., but seems more applicable to a SNES or SEGA as far as platforms go. If you like the 2D-scroller type games (Prince of Persia, Blackthorne, etc.,) GO FOR IT. But if you just like games in general, I advise to wait. This game doesn't offer enough to justify the cash. For what it's worth, Mike
Re: Abuse -- Buy this game today!
Author: rou... Forge Forsaken
Date: Sun, 10 Sep 1995 00:00
Date: Sun, 10 Sep 1995 00:00
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In article <42tk72$2...@ixnews5.ix.netcom.com> Mike Herauf <m.he...@ix.netcom.com> writes: Yet . . . it is just another 2D scroller, and I expected more. More of what? I can't say, but it just didn't thrill me. I really liked this game, but won't buy it, and won't recommend it. It doesn't offer anything really new or innovative (IMHO). Ummm, ok, how bout deathmatch mode? Not new or inovative in of itself but has never been done before in a 2d scroller, for any market, the networkabiltiy of the pc offers this, cause you can have characters be at diff places af the map at the same time, arcade home system could play teams but had to stay on same playfield. Also a built in, easy ( comparitively) to use level editor.... Im allready working on a level.... Granted dont get this if you dont like platformers at all, but to call MW2 inovative I dont quite see...personally MW2 leaves me cold do to the fact that its not freform like MW1 that was the big appeal, I had a reason to aim for the legs, it increased salvage rates, that was important, doesnt seem to be any real reason to aim for legs other than they may blow easier than other locals..... And whats with the not affecting storyline, not only linear missions, but it doesnt matter what you do? -- Never right... Shawn M. Pezzuto rou...@wpi.wpi.edu Canister Web Page http://www.iii.net/users/wire/canister/start.html ...never wrong
Re: Abuse -- Buy this game today!
Author: kdho... Katherine Hobson
Date: Mon, 11 Sep 1995 00:00
Date: Mon, 11 Sep 1995 00:00
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In <ROUGAN.95S...@bigwpi.WPI.EDU> rou...@bigwpi.WPI.EDU (Forge
Forsaken) writes:
>
>Ummm, ok, how bout deathmatch mode? Not new or inovative in of itself
>but has never been done before in a 2d scroller, for any market, the
>networkabiltiy of the pc offers this, cause you can have characters be
>at diff places af the map at the same time, arcade home system could
>play teams but had to stay on same playfield.
Deathmatch mode?? I got abuse33.zip from ftp.cdrom.com and it had
nothing about deathmatch in the game!! Do you have a different version.
If so, where do I get it??
Re: Abuse -- Buy this game today!
Author: mj-p... Perry Michael James
Date: Mon, 11 Sep 1995 00:00
Date: Mon, 11 Sep 1995 00:00
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kdho...@ix.netcom.com (Katherine Hobson ) writes: > Deathmatch mode?? I got abuse33.zip from ftp.cdrom.com and it had >nothing about deathmatch in the game!! Do you have a different version. >If so, where do I get it?? There is none.. yet. Multiplayer capability is one of the main features to be added to the engine. The code was left out because there was not enough time to finish and test the code before release. The TCP/IP code is done I believe but the author (Jonathan Clark) told me that the IPX code is being rewritten from scratch because it is too slow at the moment. The network patch will support IPX, TCP/IP (Beam & Whiteside) and modem play. Since it sounds like you haven't read the original advertisement for the game (which you can see by fingering he...@crack.com) I'll summarize the features. 1) Client/Server framework 2) Supports as many players as the server can handle. Obviously this is a theoretical limit since the engine itself will _not_ utilize more than 5 megabytes of memory but it should be able to support more than eight players depending on the speed of the server. 3) Players can come and go as they like without disrupting the game 4) Supports IPX, Beam & Whiteside TCP/IP and modem play 5) Client logs on to server and is sent any source code, graphics and sounds which it doesn't have after which the client enters the game. What this means is simple... any game you design with the Abuse game engine -- and I mean the engine, not the just the Abuse level editor -- has the potential to be a multi-platform (DOS, SGI, Linux, Mac) multiplayer networked game. Not too shabby eh? Not only this but the use of external code to process all of the objects in the game means that you will see countless varieties of multiplayer Abuse. The author of Abuse intends to make public at least one or two team-sport variants of multiplayer abuse. And as Forrest Gump puts it so well, thats all I have to say about that. -Mike Perry author of the Abuse FAQ v1.0.1 operator on #abuse -- // "C makes it easy to shoot yourself in the foot. C++ makes it // harder, but when you do, it blows away your whole leg." // // -- Bjarne Stroustrup on C++
Re: Abuse -- Buy this game today!
Author: kdho... Katherine Hobson
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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In <431c92$2...@vixen.cso.uiuc.edu> mj-p...@ux4.cso.uiuc.edu (Perry
Michael James) writes:
>
>There is none.. yet. Multiplayer capability is one of the main
features
>to be added to the engine. The code was left out because there was
not enough
>time to finish and test the code before release. The TCP/IP code is
done
>I believe but the author (Jonathan Clark) told me that the IPX code is
being
>rewritten from scratch because it is too slow at the moment. The
network
>patch will support IPX, TCP/IP (Beam & Whiteside) and modem play.
>
Will net/modem play be available in an updated shareware version?
I'd love to play it with my friends, but I don't think they'd be
willing to shell out $45 each for the game.
Re: Abuse -- Buy this game today!
Author: mj-p... Perry Michael James
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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kdho...@ix.netcom.com (Katherine Hobson ) writes: > Will net/modem play be available in an updated shareware version? >I'd love to play it with my friends, but I don't think they'd be >willing to shell out $45 each for the game. The network patch _will_ work with the shareware version. -MP -- // "C makes it easy to shoot yourself in the foot. C++ makes it // harder, but when you do, it blows away your whole leg." // // -- Bjarne Stroustrup on C++
Re: Abuse -- Buy this game today!
Author: kdho... Katherine Hobson
Date: Wed, 13 Sep 1995 00:00
Date: Wed, 13 Sep 1995 00:00
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In <432v7u$1...@vixen.cso.uiuc.edu> mj-p...@ux4.cso.uiuc.edu (Perry
Michael James) writes:
>
>kdho...@ix.netcom.com (Katherine Hobson ) writes:
>
>> Will net/modem play be available in an updated shareware version?
>>I'd love to play it with my friends, but I don't think they'd be
>>willing to shell out $45 each for the game.
>
>The network patch _will_ work with the shareware version.
>
>-MP
So where do I get the network/modem patch??
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