Article View: comp.sys.ibm.pc.games.action
Article #5421Re: Abuse -- Buy this game today!
From: mj-p... Perry Michael James
Date: Mon, 11 Sep 1995 00:00
Date: Mon, 11 Sep 1995 00:00
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kdho...@ix.netcom.com (Katherine Hobson ) writes: > Deathmatch mode?? I got abuse33.zip from ftp.cdrom.com and it had >nothing about deathmatch in the game!! Do you have a different version. >If so, where do I get it?? There is none.. yet. Multiplayer capability is one of the main features to be added to the engine. The code was left out because there was not enough time to finish and test the code before release. The TCP/IP code is done I believe but the author (Jonathan Clark) told me that the IPX code is being rewritten from scratch because it is too slow at the moment. The network patch will support IPX, TCP/IP (Beam & Whiteside) and modem play. Since it sounds like you haven't read the original advertisement for the game (which you can see by fingering he...@crack.com) I'll summarize the features. 1) Client/Server framework 2) Supports as many players as the server can handle. Obviously this is a theoretical limit since the engine itself will _not_ utilize more than 5 megabytes of memory but it should be able to support more than eight players depending on the speed of the server. 3) Players can come and go as they like without disrupting the game 4) Supports IPX, Beam & Whiteside TCP/IP and modem play 5) Client logs on to server and is sent any source code, graphics and sounds which it doesn't have after which the client enters the game. What this means is simple... any game you design with the Abuse game engine -- and I mean the engine, not the just the Abuse level editor -- has the potential to be a multi-platform (DOS, SGI, Linux, Mac) multiplayer networked game. Not too shabby eh? Not only this but the use of external code to process all of the objects in the game means that you will see countless varieties of multiplayer Abuse. The author of Abuse intends to make public at least one or two team-sport variants of multiplayer abuse. And as Forrest Gump puts it so well, thats all I have to say about that. -Mike Perry author of the Abuse FAQ v1.0.1 operator on #abuse -- // "C makes it easy to shoot yourself in the foot. C++ makes it // harder, but when you do, it blows away your whole leg." // // -- Bjarne Stroustrup on C++
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From: mj-p...@ux4.cso.uiuc.edu (Perry Michael James) Subject: Re: Abuse -- Buy this game today! Date: 1995/09/11 Message-ID: <431c92$2ii@vixen.cso.uiuc.edu> X-Deja-AN: 109903820 references: <42tgjq$hj2@news.acns.nwu.edu> <42tk72$2ef@ixnews5.ix.netcom.com> <ROUGAN.95Sep10075539@bigwpi.WPI.EDU> <430er1$6se@ixnews3.ix.netcom.com> organization: University of Illinois at Urbana newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit