Thread View: comp.sys.ibm.pc.games.action
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Started by ja... Jim Adam
Wed, 23 Aug 1995 00:00
MW2: JF Terraformer Mission
Author: ja... Jim Adam
Date: Wed, 23 Aug 1995 00:00
Date: Wed, 23 Aug 1995 00:00
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Howdy, Can anyone provide some hints on how to finish this mission: You're assigned to ambush and "take the place of" an enemy mech, then go in and destroy the terraformer core. --Once I get into the main compound, I find I've got 3 mechs on top of me, none of whom are fooled by the stolen IFF code.... Thanks, J. Dorgon Adam
Re: MW2: JF Terraformer Mission
Author: big... Patrick Messier
Date: Thu, 24 Aug 1995 00:00
Date: Thu, 24 Aug 1995 00:00
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Jim Adam (ja...@tcmail.frco.com) wrote: : Howdy, : Can anyone provide some hints on how to finish this mission: You're : assigned to ambush and "take the place of" an enemy mech, then go in and : destroy the terraformer core. --Once I get into the main compound, I : find I've got 3 mechs on top of me, none of whom are fooled by the stolen : IFF code.... You destroy them.... hehehe (That's what I did) Pat
Re: MW2: JF Terraformer Mission
Author: tyj... Joseph Chew
Date: Sat, 26 Aug 1995 00:00
Date: Sat, 26 Aug 1995 00:00
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In article <41fa02$d...@rolaids.frco.com> ja...@tcmail.frco.com (Jim Adam) writes: >From: ja...@tcmail.frco.com (Jim Adam) >Subject: MW2: JF Terraformer Mission >Date: 23 Aug 1995 13:21:06 GMT >Howdy, >Can anyone provide some hints on how to finish this mission: You're >assigned to ambush and "take the place of" an enemy mech, then go in and >destroy the terraformer core. --Once I get into the main compound, I >find I've got 3 mechs on top of me, none of whom are fooled by the stolen >IFF code.... >Thanks, >J. Dorgon Adam The idea is to destroy the Mech, then take its place, after which go to the Nav point which they will check u out for the IFF code which should check out ..then look for the core....turn on the image enhancement and the area in the hardened building which is blue colour is the area u wanna shoot...after that....its good luck cos all the mechs and the turrets will start to pounce on u....my strategy is to get to some safe distance away from the turrets and take care of the mechs first always continuing to move not too far away from the mech...after that take out the turrets when u have finished with the mechs....thats all folks
Re: MW2: JF Terraformer Mission
Author: spy... Robert McMahan
Date: Sun, 27 Aug 1995 00:00
Date: Sun, 27 Aug 1995 00:00
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In article <41fa02$d...@rolaids.frco.com>, ja...@tcmail.frco.com says... >Can anyone provide some hints on how to finish this mission: The only suggestion that I can give, is run like mad. There is a vent that you have to use to destroy the objective. If you run fast enough, you can get away from the enemy mechs before you get killed. Then, when you blow up the core, most of the mechs will leave you alone, but you better move fast to get out of range of the exposion (I didn't make it the first time, and was killed by the blast. It was an interesting death.) Robert McMahan spy...@spyder.sccsi.com Galaxy Commander, Clan Jade Falcon
Re: MW2: JF Terraformer Mission
Author: fa...
Date: Mon, 28 Aug 1995 00:00
Date: Mon, 28 Aug 1995 00:00
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In <41oebd$6...@tattoo.sccsi.com>, spy...@spyderslair.com (Robert McMahan) writes: >In article <41fa02$d...@rolaids.frco.com>, ja...@tcmail.frco.com says... >>Can anyone provide some hints on how to finish this mission: >The only suggestion that I can give, is run like mad. There is a vent >that you have to use to destroy the objective. If you run fast enough, >you can get away from the enemy mechs before you get killed. Then, when >you blow up the core, most of the mechs will leave you alone, but you >better move fast to get out of range of the exposion (I didn't make it the >first time, and was killed by the blast. It was an interesting death.) My problem, when I first played this mission, was that after I destroyed the core, the Stormcrow would catch me just as I was making my getaway. My choices were, run and get destroyed by the Stormcrow, or turn and fight the Stormcrow and have all of the other 'Mechs catch up. My solution: try to force all of the enemy 'Mechs to a one-on-one fight before I took out the core.
Re: MW2: JF Terraformer Mission
Author: s460... Wing Seng Vincent
Date: Mon, 28 Aug 1995 00:00
Date: Mon, 28 Aug 1995 00:00
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In article <41oebd$6...@tattoo.sccsi.com>, Robert McMahan <spy...@spyderslair.com> wrote: >In article <41fa02$d...@rolaids.frco.com>, ja...@tcmail.frco.com says... >>Can anyone provide some hints on how to finish this mission: I used the smallest mech firemoth with oni a med laser...upgrade the engine to max and SPEED the hell in and out before all hell breaks lose :p
Re: MW2: JF Terraformer Mission
Author: cvschalk
Date: Wed, 30 Aug 1995 00:00
Date: Wed, 30 Aug 1995 00:00
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In <41oebd$6...@tattoo.sccsi.com>, spy...@spyderslair.com (Robert McMahan) writes: >In article <41fa02$d...@rolaids.frco.com>, ja...@tcmail.frco.com says... >>Can anyone provide some hints on how to finish this mission: > >The only suggestion that I can give, is run like mad. There is a vent >that you have to use to destroy the objective. If you run fast enough, >you can get away from the enemy mechs before you get killed. Then, when >you blow up the core, most of the mechs will leave you alone, but you >better move fast to get out of range of the exposion (I didn't make it the >first time, and was killed by the blast. It was an interesting death.) My suggestion is to use the Nova. It's very fast and delivers a well enough punch to kill the Rifleman and Nova who is waiting for you. After you destroyed the core just start running at full speed (towards your dropship) and you will clear the blast. Cheers Christo ----------------------------------------------------------------- Christo van Schalkwyk |email : cvsc...@cbt.up.ac.za Network Supervisor RGO/CBT | cvsc...@hagar.up.ac.za University of Pretoria |www : http://hagar.up.ac.za South Africa |talk : cvsc...@hagar.up.ac.za -----------------------------------------------------------------
Re: MW2: JF Terraformer Mission
Author: meis... Dan Eisenberg
Date: Mon, 11 Sep 1995 00:00
Date: Mon, 11 Sep 1995 00:00
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In article <tyj_chew.1...@postoffice.utas.edu.au>, Joseph Chew <tyj_...@postoffice.utas.edu.au> wrote: >In article <41fa02$d...@rolaids.frco.com> ja...@tcmail.frco.com (Jim Adam) writes: >>From: ja...@tcmail.frco.com (Jim Adam) >>Subject: MW2: JF Terraformer Mission >>Date: 23 Aug 1995 13:21:06 GMT > >>Howdy, > >>Can anyone provide some hints on how to finish this mission: You're >>assigned to ambush and "take the place of" an enemy mech, then go in and >>destroy the terraformer core. --Once I get into the main compound, I >>find I've got 3 mechs on top of me, none of whom are fooled by the stolen >>IFF code.... > >>Thanks, >>J. Dorgon Adam > > >The idea is to destroy the Mech, then take its place, after which go to the >Nav point which they will check u out for the IFF code which should check out >..then look for the core....turn on the image enhancement and the area in the >hardened building which is blue colour is the area u wanna shoot...after >that....its good luck cos all the mechs and the turrets will start to pounce >on u....my strategy is to get to some safe distance away from the turrets and >take care of the mechs first always continuing to move not too far away from >the mech...after that take out the turrets when u have finished with the >mechs....thats all folks Hey, My soloution to this one (after one or two tries) was to customize a 'mech for the job. I think I did something like a 60 or 55 ton 'mech with either a 5 or 6 walk speed (I still think in terms of the board game -- that is, the speed of the mech is five or six clicks on faster from 0). Then I added 2 LRM15s, and Med. Pulses. To win, Make it by the encampment of Falcons, using the IFF code. Then, when you enter the actuall terraformer core, destroy the 2 or 3 mechs inside. No others will enter the compound to chase you. Wander around to the south side of the core, blow open the vent, then blow up the core. Next, run like hell. (the reason for using a _fast_ mech) Flee the explosion or you will bite it too. Good Luck, Zog, Star Colonel, Clan Wolf -- Dan Eisenberg | meis...@nova.umuc.edu | "Here is a quarter, buy a clue." eisn...@maspar.com | |
Re: MW2: Wolf Terraformer Mission
Author: joh... John Brothers
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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>>>Can anyone provide some hints on how to finish this mission: You're
>>>assigned to ambush and "take the place of" an enemy mech, then go in and
>>>destroy the terraformer core. --Once I get into the main compound, I
>>>find I've got 3 mechs on top of me, none of whom are fooled by the stolen
>>>IFF code....
>
> My soloution to this one (after one or two tries) was to customize a 'mech
>for the job. I think I did something like a 60 or 55 ton 'mech with either
>a 5 or 6 walk speed (I still think in terms of the board game -- that is, the
>speed of the mech is five or six clicks on faster from 0). Then I added 2
>LRM15s, and Med. Pulses. To win, Make it by the encampment of Falcons, using
>the IFF code. Then, when you enter the actuall terraformer core, destroy the 2
>or 3 mechs inside. No others will enter the compound to chase you. Wander
>around to the south side of the core, blow open the vent, then blow up the core.
>Next, run like hell. (the reason for using a _fast_ mech) Flee the explosion
>or you will bite it too.
Well, you're a better pilot than I. I tried several times, but was never
able to kill all the Mechs.
Finally, I hopped in a Jenner, avoided the Mad Dog at the beginning,
avoided the base, zipped over to the terraformer, blew through the door
(all at top speed...)
Then I turned on the jump jets, zipped over at 400 kph to the vent, blew
it, went inside, got behind the core for cover, blew it, and then (again
at full jump jets) zipped out, back around the base, and through the door
and back to my dropship.
You can't use the jump jets to scale the walls, however. Gravity is
apparently too high.
--
John Brothers| Do you have a right not to be offended?
me.opinion != bnr.opinion
Re: MW2: Wolf Terraformer Mission
Author: ber... Michael Beresis
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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>>>>> "John" == John Brothers <joh...@bnr.ca> writes: >>>> Can anyone provide some hints on how to finish this mission: You're >>>> assigned to ambush and "take the place of" an enemy mech, then go in and >>>> destroy the terraformer core. --Once I get into the main compound, I >>>> find I've got 3 mechs on top of me, none of whom are fooled by the stolen >>>> IFF code.... >> My soloution to this one (after one or two tries) was to customize a 'mech >> for the job. I think I did something like a 60 or 55 ton 'mech with either John> Well, you're a better pilot than I. I tried several times, but was John> never able to kill all the Mechs. The solution to this, like many other missions, is mech customization. I gutted the given Mad Dog, stripped all heat sinks, and gave it jump jets, 9 machine guns with 400 rounds each and 1 Med ER Laser (ok, so I was paranoid I'd run out of ammo). Oh, and I think I had enough tonnage left to add more armor. Granted, this isn't a new or innovative design, but it worked for me. When engaging enemy mechs, use the jump jets to charge them (to get into range) and open up in group fire mode. Most of them can't handle more than 5 seconds of sustained fire before exploding. I should mention that once you get close enough to fire you might want to go into the standard run- circles-around-enemy-with-90-degree-torso-twist-while-shooting tactic, or your mission might end real quick. :) So I went with this mech (dubbed Mike's Gunnin' 'Dog) through the standard nav point suite, took out my Jade Falcon twin with ease, passed by the JF base, waved at the Summoner at the gate to the terraformer, calmly walked through the front door. Once inside, I charged the Rifleman and opened up on him (he's the biggest threat in the compound IMO). After he went down the Nova went quickly. (Sometimes other JF mechs try to join the party. You should treat them like you treated the rest, with lotsa lead. (-: ) As I headed round to the vent on my way to the core I blew away the exhaust lines, because they would impede my movement when I wanted to escape. The rest was easy. Blew the core with the med. laser and booked on out of there with jump jets back to dustoff. Mission over. John> -- John Brothers| Do you have a right not to be offended? me.opinion != John> bnr.opinion Mike Beresis ber...@ccs.neu.edu
Re: MW2: Wolf Terraformer Mission
Author: ba... K.C. Baltz
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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ber...@k2.ccs.neu.edu (Michael Beresis) writes: >>>>>> "John" == John Brothers <joh...@bnr.ca> writes: >>>>> Can anyone provide some hints on how to finish this mission: You're >>>>> assigned to ambush and "take the place of" an enemy mech, then go in and >>>>> destroy the terraformer core. --Once I get into the main compound, I >>>>> find I've got 3 mechs on top of me, none of whom are fooled by the stolen >>>>> IFF code.... Well, I read a solution to this mission here and tried it myself and it worked great. Load up a Jenner with all the JumpJets it can carry and then your favorite weapons. Take out the initial guy and then don't even go to the base, head straight for the terraformer. At the south West corner of the compound, there is a hill. I just launched off the hill with jump jets pushing up and forward and flew right over the wall. The mechs insided didn't care about me at all until I blew up the core and then I was able to blow out of there through the gates and speedy back to the ship. Kind of cheating, but it worked. K.C> -- This sig is under construction
Re: MW2: JF Terraformer Mission
Author: ksc... Kuo-Sheng Kasey Chang
Date: Sun, 17 Sep 1995 00:00
Date: Sun, 17 Sep 1995 00:00
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Dan Eisenberg (meis...@nova.umuc.edu) wrote: : >>Can anyone provide some hints on how to finish this mission: You're : >>assigned to ambush and "take the place of" an enemy mech, then go in and : >>destroy the terraformer core. --Once I get into the main compound, I : >>find I've got 3 mechs on top of me, none of whom are fooled by the stolen : >>IFF code.... : >The idea is to destroy the Mech, then take its place, after which go to : the : >Nav point which they will check u out for the IFF code which should : check out : >..then look for the core....turn on the image enhancement and : the area in the : >hardened building which is blue colour is the area u : wanna shoot...after : >that....its good luck cos all the mechs and the : turrets will start to pounce : >on u....my strategy is to get to some safe : distance away from the turrets and : >take care of the mechs first always : continuing to move not too far away from : >the mech...after that take out : the turrets when u have finished with the : >mechs....thats all folks : My soloution to this one (after one or two tries) was to customize a : 'mech : for the job. I think I did something like a 60 or 55 ton 'mech : with either : a 5 or 6 walk speed (I still think in terms of the board : game -- that is, the : speed of the mech is five or six clicks on faster : from 0). Then I added 2 : LRM15s, and Med. Pulses. To win, Make it by : the encampment of Falcons, using : the IFF code. Then, when you enter the : actuall terraformer core, destroy the 2 : or 3 mechs inside. No others : will enter the compound to chase you. Wander : around to the south side : of the core, blow open the vent, then blow up the core. : Next, run like : hell. (the reason for using a _fast_ mech) Flee the explosion : or you : will bite it too. The Default Mad Dog will do just fine if you're a good shot at the legs. Just inside the door is a Nova and Rifleman. As soon as you clear the door, launch as many LRM's at it as possible (40?). It will blow up almost immediately, or at least lose a leg. Then turn around and destroy the Rifleman. The Summoner at the door usually do not come in, but tries to head you off OUTSIDE. And if it follows up to the other side, you get free shots at the terraformer core, and it won't catch up if you run for the door. -- ========================================================================= Kasey K. S. Chang (a guy) | Paradox for Windows Programmer ksc...@sfsu.edu ks...@aol.com | Self-proclaimed Treknology Expert URL> http://userwww.sfsu.edu/~kschang | X-COM Guru General PC expert --------------------------------------+---------------------------------- Editor of XCOM and XCOM2 UN-official Strategy Guide -- FREE! (See URL)
Re: MW2: Wolf Terraformer Mission
Author: spco... Lephturn
Date: Tue, 19 Sep 1995 00:00
Date: Tue, 19 Sep 1995 00:00
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joh...@bnr.ca (John Brothers) wrote: >>>>Can anyone provide some hints on how to finish this mission: You're >>>>assigned to ambush and "take the place of" an enemy mech, then go in and >>>>destroy the terraformer core. --Once I get into the main compound, I >>>>find I've got 3 mechs on top of me, none of whom are fooled by the stolen >>>>IFF code.... The key to most of the missions is customizing properly. Your fighting is all close range so use some med lasers and load up on the machine guns. Also you need a fast 'mech to get away from the explosion. I have managed to pull this mission off on medium diff. with a firemoth. You need to use machine guns only, more armour, and make sure you put NOTHING in the mechs arms. keep all your guns in the torso so that when the wimpy arms get peeled off you can still fight. This is a great way to increase your score through the weight bonus. P.S. Where are the targets of opportunity in the very first mission for wolf clan? Anybody have a list of what all the target of opps. are in the different missions? Later.
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