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Article #4722

Re: MW2: JF Terraformer Mission

#4722
From: ksc... Kuo-Sheng Kasey Chang
Date: Sun, 17 Sep 1995 00:00
47 lines
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Dan Eisenberg (meis...@nova.umuc.edu) wrote:
: >>Can anyone provide some hints on how to finish this mission:  You're 
: >>assigned to ambush and "take the place of" an enemy mech, then go in and 
: >>destroy the terraformer core.  --Once I get into the main compound, I 
: >>find I've got 3 mechs on top of me, none of whom are fooled by the stolen 
: >>IFF code....

: >The idea is to destroy the Mech, then take its place, after which go to
: the : >Nav point which they will check u out for the IFF code which should
: check out : >..then look for the core....turn on the image enhancement and
: the area in the : >hardened building which is blue colour is the area u
: wanna shoot...after : >that....its good luck cos all the mechs and the
: turrets will start to pounce : >on u....my strategy is to get to some safe
: distance away from the turrets and : >take care of the mechs first always
: continuing to move not too far away from : >the mech...after that take out
: the turrets when u have finished with the : >mechs....thats all folks


: My soloution to this one (after one or two tries) was to customize a
: 'mech : for the job.  I think I did something like a 60 or 55 ton 'mech
: with either : a 5 or 6 walk speed (I still think in terms of the board
: game -- that is, the : speed of the mech is five or six clicks on faster
: from 0).  Then I added 2 : LRM15s, and Med. Pulses.  To win, Make it by
: the encampment of Falcons, using : the IFF code.  Then, when you enter the
: actuall terraformer core, destroy the 2 : or 3 mechs inside.  No others
: will enter the compound to chase you.  Wander : around to the south side
: of the core, blow open the vent, then blow up the core. : Next, run like
: hell.  (the reason for using a _fast_ mech) Flee the explosion : or you
: will bite it too. 

The Default Mad Dog will do just fine if you're a good shot at the legs.
Just inside the door is a Nova and Rifleman. As soon as you clear the 
door, launch as many LRM's at it as possible (40?). It will blow up 
almost immediately, or at least lose a leg. Then turn around and destroy 
the Rifleman. The Summoner at the door usually do not come in, but tries 
to head you off OUTSIDE. And if it follows up to the other side, you get 
free shots at the terraformer core, and it won't catch up if you run for 
the door.


--
=========================================================================
Kasey K. S. Chang (a guy)             | Paradox for Windows Programmer
ksc...@sfsu.edu  ks...@aol.com        | Self-proclaimed Treknology Expert  
URL> http://userwww.sfsu.edu/~kschang | X-COM Guru   General PC expert
--------------------------------------+----------------------------------
Editor of XCOM and XCOM2 UN-official Strategy Guide -- FREE!  (See URL) 
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From: ksc...@mercury.sfsu.edu (Kuo-Sheng (Kasey) Chang)
Subject: Re: MW2:  JF Terraformer Mission
Date: 1995/09/17
Message-ID: <43i4sk$2mm@news.csus.edu>
X-Deja-AN: 110288737
references: <41fa02$d5u@rolaids.frco.com> <tyj_chew.13.001203FB@postoffice.utas.edu.au> <4326nf$grk@nova.umuc.edu>
organization: San Francisco State University
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