Article View: comp.sys.ibm.pc.games.action
Article #6317Re: Witchaven & Tekwar: Modem & Network
From: intr... IntraCorp CapstoneThree-...
Date: Tue, 19 Sep 1995 00:00
Date: Tue, 19 Sep 1995 00:00
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stew...@news.infi.net (Scott Stewart ) wrote:
>Unfortuanly, i have had the chance to play modem... and it sucks... there is
>no 2 ways about it... its way to choppy... cant anyone duplicate doom's
>modem play smoothness?
The modem and network maps have more open areas than the single player
maps. In general, open areas mean more work for your system. Some
computers may find this task a bit daunting. There's a helluva lot
going on in a Build Engine game like Witchaven. Much more, in fact
than in the older 3D, first person games. A 486 dx2/66 with a good
video card can handle it reasonably well, though. Obviously a
Pentium with a fast video card and quick hard drive would be ideal.
Such a system is certainly not necessary, though. Anyone who
experiences choppiness should just try another map. Down & Under is a
pretty fast map. Give it a go.
**************************************************************
Sean Potter IntraCorp: Capstone/Three-Sixty
http://www.gate.net/~intracor/
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From: intr...@gate.net (IntraCorp: Capstone/Three-Sixty) Subject: Re: Witchaven & Tekwar: Modem & Network Date: 1995/09/19 Message-ID: <43l1ei$ao4@ixnews4.ix.netcom.com> X-Deja-AN: 110324943 references: <43ko3f$2hh@ixnews2.ix.netcom.com> <43ku5s$9eg@allnews.infi.net> organization: Netcom x-netcom-date: Mon Sep 18 5:04:34 PM PDT 1995 reply-to: intr...@gate.net newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit