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Article #6316Re: Witchaven & Tekwar: Modem & Network
From: stew... Scott Stewart
Date: Mon, 18 Sep 1995 00:00
Date: Mon, 18 Sep 1995 00:00
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1644 bytes
Unfortuanly, i have had the chance to play modem... and it sucks... there is no 2 ways about it... its way to choppy... cant anyone duplicate doom's modem play smoothness? IntraCorp: Capstone/Three-Sixty (spo...@intracorp.com) wrote: : The full version of Witchaven (on shelves beginning this week) has : head to head and capture the flag network & modem games. For network : play there's nothing funner than capture the flag with 16 players. : You can have anywhere from two to four teams. Even with just two : modem players capture the flag is highly addictive. : The multiplayer maps vary from small & straightforward (great for : fewer players) to very large with lots of places to hide, deadly : traps, plenty of ambush possibilities, and opportunities to plan and : strategize with your teammates in order to gain victory. : Modem and network play is still under development for Tekwar. : However, we do plan on having coop play in addition to capture the : flag and head to head. : ************************************************************** : Sean Potter Miami, Fl. USA : IntraCorp: Capstone & Three-Sixty Software : http://www.gate.net/~intracor/
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From: stew...@news.infi.net (Scott Stewart ) Subject: Re: Witchaven & Tekwar: Modem & Network Date: 1995/09/18 Message-ID: <43ku5s$9eg@allnews.infi.net> X-Deja-AN: 110324915 references: <43ko3f$2hh@ixnews2.ix.netcom.com> organization: InfiNet newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit