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Article #6318Re: Witchaven & Tekwar: Modem & Network
From: stew... Scott Stewart
Date: Tue, 19 Sep 1995 00:00
Date: Tue, 19 Sep 1995 00:00
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1760 bytes
hmm... considering i am using a p90 and its still way too choppy to play... seems like someone didnt do their homework on making a good muliplayer game.. IntraCorp: Capstone/Three-Sixty (intr...@gate.net) wrote: : stew...@news.infi.net (Scott Stewart ) wrote: : >Unfortuanly, i have had the chance to play modem... and it sucks... there is : >no 2 ways about it... its way to choppy... cant anyone duplicate doom's : >modem play smoothness? : The modem and network maps have more open areas than the single player : maps. In general, open areas mean more work for your system. Some : computers may find this task a bit daunting. There's a helluva lot : going on in a Build Engine game like Witchaven. Much more, in fact : than in the older 3D, first person games. A 486 dx2/66 with a good : video card can handle it reasonably well, though. Obviously a : Pentium with a fast video card and quick hard drive would be ideal. : Such a system is certainly not necessary, though. Anyone who : experiences choppiness should just try another map. Down & Under is a : pretty fast map. Give it a go. : ************************************************************** : Sean Potter IntraCorp: Capstone/Three-Sixty : http://www.gate.net/~intracor/
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From: stew...@news.infi.net (Scott Stewart ) Subject: Re: Witchaven & Tekwar: Modem & Network Date: 1995/09/19 Message-ID: <43mljf$43p@allnews.infi.net> X-Deja-AN: 110384486 references: <43ko3f$2hh@ixnews2.ix.netcom.com> <43ku5s$9eg@allnews.infi.net> <43l1ei$ao4@ixnews4.ix.netcom.com> organization: InfiNet newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit