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Article #5055Re: Magic Carpet 2 : thoughts, multi-player ideas...
From: w... Andrew Wu
Date: Thu, 14 Sep 1995 00:00
Date: Thu, 14 Sep 1995 00:00
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Michael Lawrence (law...@mo.net) wrote: : >Imagine this... the complexity and beauty of the Magic Carpet : >experience, from the ground! The ability to quest throughout that : >rich world from foot. Maybe the carpet as a means of transportation. : > : >Throw in the netplay, add a few puzzles and this game becomes AWESOME. : >When I saw that caverns level, I wanted to walk around in there. : > : >I hate to say it, but a cross between DOOM, Magic Carpet, and an RPG. : >Keep the spells, add some weapons. Bingo! With netplay, enter : >multi-player parties solving puzzles, fighting together. : Yes, I've had the same thoughts myself. A walking game with the MC engine : could possibly blow DOOM away. I don't know about the RPG part, maybe a lot : of action. Uh, sounds like you are describing Quake! It's a 1st player game, with everything you describe, spells, weapons, puzzles, netplay, and possibly some RPG elements. I didn't find Magic Carpet too fun myself.
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From: w...@newshost.li.net (Andrew Wu) Subject: Re: Magic Carpet 2 : thoughts, multi-player ideas... Date: 1995/09/14 Message-ID: <43aarb$q1p@linet02.li.net> X-Deja-AN: 110121647 references: <42vi4s$d8j@maureen.teleport.com> <434ugd$qnm@Twain.MO.NET> organization: LI Net (Long Island Network) newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit