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Article #5054Re: Magic Carpet 2 : thoughts, multi-player ideas...
From: law... Michael Lawrence
Date: Tue, 12 Sep 1995 00:00
Date: Tue, 12 Sep 1995 00:00
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In article <42vi4s$d...@maureen.teleport.com>, cbo...@teleport.com says... > >Magic Carpet 2 is really swell. The graphics are superb, the engine >is really improved, the enemies are interesting and very bright. > >That said, I don't really enjoy the "Magic Carpet" experience. > > >Imagine this... the complexity and beauty of the Magic Carpet >experience, from the ground! The ability to quest throughout that >rich world from foot. Maybe the carpet as a means of transportation. > >Throw in the netplay, add a few puzzles and this game becomes AWESOME. >When I saw that caverns level, I wanted to walk around in there. > >I hate to say it, but a cross between DOOM, Magic Carpet, and an RPG. >Keep the spells, add some weapons. Bingo! With netplay, enter >multi-player parties solving puzzles, fighting together. > >Bullfrog? > Yes, I've had the same thoughts myself. A walking game with the MC engine could possibly blow DOOM away. I don't know about the RPG part, maybe a lot of action. Mike
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From: law...@mo.net (Michael Lawrence) Subject: Re: Magic Carpet 2 : thoughts, multi-player ideas... Date: 1995/09/12 Message-ID: <434ugd$qnm@Twain.MO.NET> X-Deja-AN: 109980385 references: <42vi4s$d8j@maureen.teleport.com> organization: MO.NET mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit