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Article #5054

Re: Magic Carpet 2 : thoughts, multi-player ideas...

#5054
From: law... Michael Lawrence
Date: Tue, 12 Sep 1995 00:00
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In article <42vi4s$d...@maureen.teleport.com>, cbo...@teleport.com says...
>
>Magic Carpet 2 is really swell.  The graphics are superb, the engine
>is really improved, the enemies are interesting and very bright.
>
>That said, I don't really enjoy the "Magic Carpet" experience.
>
>
>Imagine this... the complexity and beauty of the Magic Carpet
>experience, from the ground!  The ability to quest throughout that
>rich world from foot.  Maybe the carpet as a means of transportation.
>
>Throw in the netplay, add a few puzzles and this game becomes AWESOME.
>When I saw that caverns level, I wanted to walk around in there.  
>
>I hate to say it, but a cross between DOOM, Magic Carpet, and an RPG.
>Keep the spells, add some weapons. Bingo!  With netplay, enter
>multi-player parties solving puzzles, fighting together.
>
>Bullfrog?
>

Yes, I've had the same thoughts myself.  A walking game with the MC engine
could possibly blow DOOM away.  I don't know about the RPG part, maybe a lot 
of action.

Mike
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From: law...@mo.net (Michael Lawrence)
Subject: Re: Magic Carpet 2 : thoughts, multi-player ideas...
Date: 1995/09/12
Message-ID: <434ugd$qnm@Twain.MO.NET>
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