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Article View: comp.sys.ibm.pc.games.action
Article #1696

Re: Windows 95 & OS/2

#1696
From: jh... Benoit JAUVIN-GIRARD
Date: Tue, 01 Aug 1995 00:00
35 lines
2724 bytes
lpar...@midwest.net wrote:
: Not being a gamer, at least on a PC, why would you care about the 
: multitasking to run a game??  Wouldn't you just be playing one 
: game at a time?  This is a question, not flame-bait.


The big difference would be for heavy-duty strategy/tactics games, such as
wargames, historically accurate or not, galactic conmquest games...   Also 
any other game with a fancy computer opponent (air combat simulators).  These
games all need a pretty good computer opponent if the games are to be 
replayable.  In a single-threaded OS, the computer only starts playing when
-you- are done, and you get to stare at the screen.  The better AI's, of
course, take the most time.

In a multitasking OS, the computer opponent can busy himself thinking his 
next move while the human player is still staring at information screens
and clicking left and right.  So, when the human is done, the AI is almost 
done, too...   Resulting in faster, less frustrating play and potentially
'better' AI's (they have more time to 'think').

--
Benoit JAUVIN-GIRARD  (...jh...@marge.cs.mcgill.ca)
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From: jh...@marge.cs.mcgill.ca (Benoit JAUVIN-GIRARD)
Subject: Re: Windows 95 & OS/2
Date: 1995/08/01
Message-ID: <3vmaqt$5a6@homer.cs.mcgill.ca>
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