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Article #698065

Re: What Have You Been Playing... IN JUNE 2017?

#698065
From: Spalls Hurgenson
Date: Sun, 09 Jul 2017 13:40
40 lines
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On Sun, 09 Jul 2017 07:17:09 -0400, Xocyll <Xoc...@gmx.com> wrote:

>Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the
>porn spammer to utter  "The Augury is good, the signs say:
>

>>With that said, some games automaps were better then anything I could
>>do by hand so I used the in-game automap instead in those games. Anvil
>>of Dawn, Lands of Lore and Ultima Underworld 1 and 2 comes to mind as
>>games with excellent automaps.
>
>Didn't the UU games have the best of both worlds? an automap that let
>you write notes on the map?

It did indeed. It still is one of the best automaps in any game,
partly because of the aforementioned note-keeping feature, but also
because it did a pretty good mapping the area /and/ it looked very
nice too (you know, like a real hand-drawn map might look). 

I generally like maps and making maps, but not of mazes and
labyrinths. Personally, I always found the mazes of earlier (and
sadly, some modern) CRPGs pointless and unrealistic*. My favorite part
of the original Bards Tale, for instance, was the overworld city. The
original Might & Magic was astounding /because/ of its world, not
because of its dungeons. The dungeons in the Ultima games were the
least enjoyable part. 

The only dungeon-maze I really ever enjoyed playing through was the
Modron dungeon from Planescape: Torment, but that of course was
because it was making fun of the whole concept

Even today, when I run table-top RPGs, I never use maze-like dungeons.
If I do use a dungeon, it has a logic and purpose to it. 

Mazes aren't fun; they are tiresome padding used by designers who
can't think of better ways to challenge their players.


* unrealistic even by the standards of a world where the chicks wear
chain-mail bikinis and 20 ton dragons can fly on stubby 20' wings)
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN JUNE 2017?
Date: Sun, 09 Jul 2017 09:40:51 -0400
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