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Article #698066Re: What Have You Been Playing... IN JUNE 2017?
From: rri... Ross Ridge
Date: Sun, 09 Jul 2017 20:52
Date: Sun, 09 Jul 2017 20:52
31 lines
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2851 bytes
Spalls Hurgenson <spallsh...@gmail.com> wrote: >It did indeed. It still is one of the best automaps in any game, >partly because of the aforementioned note-keeping feature, but also >because it did a pretty good mapping the area /and/ it looked very >nice too (you know, like a real hand-drawn map might look). Ultima Underworld still had the grid-based maps of the earlier Wizardry-style dungeon crawlers though. That made generating good maps from the raw data easier. Later 3D games weren't constrained to a grid, everything is just polygons. Even something like distinguishing whether some polygon is a floor or a wall or not significant at all becomes tricky. >I generally like maps and making maps, but not of mazes and >labyrinths. Personally, I always found the mazes of earlier (and >sadly, some modern) CRPGs pointless and unrealistic*. My favorite part >of the original Bards Tale, for instance, was the overworld city. The >original Might & Magic was astounding /because/ of its world, not >because of its dungeons. The dungeons in the Ultima games were the >least enjoyable part. Ultima Underworld 1 was all dungeon though, but at least there was some sense to maps. It wasn't just a big maze. Ultima Underworld 2 was much better in this regard. It didn't feal the need to fill up each level up the limits of the map so the levels felt more real. -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
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X-Received: by 10.36.67.5 with SMTP id s5mr5334605itb.28.1499633539629; Sun, 09 Jul 2017 13:52:19 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.107.41.200 with SMTP id p191ls740972iop.45.gmail; Sun, 09 Jul 2017 13:52:18 -0700 (PDT) X-Received: by 10.36.82.66 with SMTP id d63mr5194681itb.23.1499633538542; Sun, 09 Jul 2017 13:52:18 -0700 (PDT) MIME-Version: 1.0 Path: mbox-mo1.pugleaf.net!q47ni13856qtb.1!nntp.google.com!goblin2!goblin.stu.neva.ru!aioe.org!.POSTED!not-for-mail From: rri...@csclub.uwaterloo.ca (Ross Ridge) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: What Have You Been Playing... IN JUNE 2017? Date: Sun, 9 Jul 2017 20:52:15 +0000 (UTC) Organization: Aioe.org NNTP Server Lines: 31 Message-ID: <oju51v$din$1@gioia.aioe.org> References: <p46jlcpismccrj6qpcm0v3bk1jfjr0neup@4ax.com> <ufd2mct1bk9drf8d21ii7rq8jvdvqrcefh@4ax.com> <0444mcp4aqg203kc1e0565ihbiomvqdbg6@4ax.com> <btb4mct7m1149earbh8ulg4hkqan9vk9fh@4ax.com> NNTP-Posting-Host: 8y4yU3sPbO3CSDDtylvnmg.user.gioia.aioe.org X-Complaints-To: ab...@aioe.org X-Notice: Filtered by postfilter v. 0.8.2 Originator: rri...@csclub.uwaterloo.ca (Ross Ridge) X-Newsreader: trn 4.0-test77 (Sep 1, 2010) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit