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Article #698066

Re: What Have You Been Playing... IN JUNE 2017?

#698066
From: rri... Ross Ridge
Date: Sun, 09 Jul 2017 20:52
31 lines
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Spalls Hurgenson  <spallsh...@gmail.com> wrote:
>It did indeed. It still is one of the best automaps in any game,
>partly because of the aforementioned note-keeping feature, but also
>because it did a pretty good mapping the area /and/ it looked very
>nice too (you know, like a real hand-drawn map might look). 

Ultima Underworld still had the grid-based maps of the earlier
Wizardry-style dungeon crawlers though.  That made generating good
maps from the raw data easier.  Later 3D games weren't constrained to a
grid, everything is just polygons.  Even something like distinguishing
whether some polygon is a floor or a wall or not significant at all
becomes tricky. 

>I generally like maps and making maps, but not of mazes and
>labyrinths. Personally, I always found the mazes of earlier (and
>sadly, some modern) CRPGs pointless and unrealistic*. My favorite part
>of the original Bards Tale, for instance, was the overworld city. The
>original Might & Magic was astounding /because/ of its world, not
>because of its dungeons. The dungeons in the Ultima games were the
>least enjoyable part. 

Ultima Underworld 1 was all dungeon though, but at least there was some
sense to maps.  It wasn't just a big maze.  Ultima Underworld 2 was much
better in this regard.  It didn't feal the need to fill up each level
up the limits of the map so the levels felt more real.

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
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From: rri...@csclub.uwaterloo.ca (Ross Ridge)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN JUNE 2017?
Date: Sun, 9 Jul 2017 20:52:15 +0000 (UTC)
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