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Article #697647

Re: Torment: Tides of Numenera

#697647
From: JAB
Date: Tue, 21 Mar 2017 20:53
27 lines
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> I've had my eye on this for some time, but unlike almost everyone else I
> didn't like PST at all.  Which seems sad to me as by all accounts being
> a huge D&D player & lover of RPGs I should've loved it.   I tried 3
> times but just couldn't ever finish it.  I like Mort.  That's about it.
> It just seemed too much like reading a disjointed book with a really
> clunky interface.  I found the combat to be horrifically bad, and I just
> need some decent combat.
>
> I wonder how this new one holds up in that regard?
>
> - Justisaur

I'd steer clear of this one then as combat is even less relevant here 
(I've played about five hours and only just entered the first combat and 
even that I'm trying to avoid) as it's really all about the story!

I'm quite the opposite on the combat side and too many encounters starts 
to bore me very quickly especially if you need to max/min your 
characters to progress. It's what put me of D:OS. Far too much of it was 
visit this area and slaughter everything you come across. Strangely 
enough I think that was one of the failings of PS:T. The end section 
seem far too combat focused as though they'd run out of story-lines by then.

It's probably one of the reasons I changed from AD&D to Warhammer 
Roleplay. The latter just seemed far better set-up for role playing and 
not being a combat simulator.
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Subject: Re: Torment: Tides of Numenera
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