Article View: comp.sys.ibm.pc.games.action
Article #697646Re: Torment: Tides of Numenera
From: Justisaur
Date: Tue, 21 Mar 2017 19:17
Date: Tue, 21 Mar 2017 19:17
72 lines
5664 bytes
5664 bytes
On 3/18/2017 3:14 AM, JAB wrote: > I've only played a few hours of this but thought it was worth giving a a > first impressions so here goes. > > If you've not heard of it before it's touted as the spiritual successor > to Planescape:Torment which has both its plus and minus points. The > positives are that you're trying to recreate one of the most famous and > loved RPG's of all time and the minuses are exactly the same. This comes > through in the reviews where the critics tend to be very positive but > the users are somewhat of a mixed bag. Personally I think it should be > considered as a game in its own right and not marked down because its > not PS:T. > > So what's it all about? The setting is one based on a futuristic > sci-fi/fantasy world, based on an existing table top RPG, and is > suitably weird enough to make it somewhat different from you standard > RPG. You play the role of an outcast which is a discarded body from a > god reborn. The story, well so far anyway, is based around you and > that's something I very much like. To many RPG's revolve around your > part as a heroic supporting role of the bigger story but here it > revolves around you. > > It also plays out very differently in that its very much focused on the > story and not combat. This is something I like as I'm very much into the > experience and not the 'stats' of how to create the ultimate character > that once you've got half way through the game can solve any problem > through might. What that does mean is that there's lot's of reading and > speech trees. This I feel could be a big stumbling block for a lot of > players. > > Obviously having only played a few hours I can't really say that much > about the quests/interactions but so far they do have that ambiguity and > intrigue that I very much enjoy. It's yet to be seen just how much these > interactions have later but at least they do seem to give you the option > of role-playing a character that isn't the nice guy, or gal. > > There are of course companions but I've yet to really form an opinion on > how fleshed out these are but trying to beat Mort is a tough act to follow. > > The nuts and bolts. The character building seems to be very much pared > down compared to many with only three stats (might, speed and intellect) > and three classes - warrior, rouge and mage but by different names. You > then have both skills and abilities and although I've not had that much > chance to play with them the range of seems more limited than normal and > when advancing you only get to add a single 'thing'. As for the lack of > combat this suits me as I prefer playing a character and not a walking > stats board. > > Two interesting mechanisms are use of you stats in tasks and alignment. > The former allows you to spend points of your abilities to improve your > chances at tasks and these can then be replenished through consumable > items or resting. The alignment mechanism is based around coloured tides > and they way you interact will raise a dominate tide which then changes > how people interact with you. I do like this idea as in many RPG's your > alignment is basically meaningless. > > Overall I'm very much enjoying the game and if you enjoyed PS:T you > should enjoy this one. > I've had my eye on this for some time, but unlike almost everyone else I didn't like PST at all. Which seems sad to me as by all accounts being a huge D&D player & lover of RPGs I should've loved it. I tried 3 times but just couldn't ever finish it. I like Mort. That's about it. It just seemed too much like reading a disjointed book with a really clunky interface. I found the combat to be horrifically bad, and I just need some decent combat. I wonder how this new one holds up in that regard? - Justisaur
Technical Details
Message-ID:
<oaru2q$q3r$1@dont-email.me>Path:
mbox-mo1.pugleaf.net!m191ni5677itc.0!nntp.google.com!peer03.iad!feed-me.highwinds-media.com!peer03.am4!peer.am4.highwinds-media.com!news.highwinds-media.com!peer01.ams1!peer.ams1.xlned.com!news.xlned.com!newsfeed.xs4all.nl!newsfeed8.news.xs4all.nl!feeder.erje.net!1.eu.feeder.erje.net!newsfeed.fsmpi.rwth-aachen.de!newsfeed.straub-nv.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mailReferences:
<BM7zA.283714$0k4.72007@fx37.am4>Show Full Headers
Complete Article Headers
X-Received: by 10.157.9.6 with SMTP id 6mr8194422otp.45.1490123850262; Tue, 21 Mar 2017 12:17:30 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.157.39.226 with SMTP id c89ls2885359otb.2.gmail; Tue, 21 Mar 2017 12:17:29 -0700 (PDT) X-Received: by 10.157.6.76 with SMTP id 70mr17244901otn.5.1490123849538; Tue, 21 Mar 2017 12:17:29 -0700 (PDT) Path: mbox-mo1.pugleaf.net!m191ni5677itc.0!nntp.google.com!peer03.iad!feed-me.highwinds-media.com!peer03.am4!peer.am4.highwinds-media.com!news.highwinds-media.com!peer01.ams1!peer.ams1.xlned.com!news.xlned.com!newsfeed.xs4all.nl!newsfeed8.news.xs4all.nl!feeder.erje.net!1.eu.feeder.erje.net!newsfeed.fsmpi.rwth-aachen.de!newsfeed.straub-nv.de!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Justisaur <just...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Torment: Tides of Numenera Date: Tue, 21 Mar 2017 12:17:30 -0700 Organization: A noiseless patient Spider Lines: 72 Message-ID: <oaru2q$q3r$1@dont-email.me> References: <BM7zA.283714$0k4.72007@fx37.am4> Mime-Version: 1.0 Injection-Date: Tue, 21 Mar 2017 19:14:34 -0000 (UTC) Injection-Info: mx02.eternal-september.org; posting-host="14deb5ca8de2d3380d436a0615380036"; logging-data="26747"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1+oeAq2Cv0cNhAcW1tenfPAYkazkefcZag=" User-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64; rv:45.0) Gecko/20100101 Thunderbird/45.7.1 In-Reply-To: <BM7zA.283714$0k4.72007@fx37.am4> Cancel-Lock: sha1:zPYZFGtQ9IulLAJZXdS2j0H4LFM= X-Received-Body-CRC: 2749450692 X-Received-Bytes: 5193 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit