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Article #697646

Re: Torment: Tides of Numenera

#697646
From: Justisaur
Date: Tue, 21 Mar 2017 19:17
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On 3/18/2017 3:14 AM, JAB wrote:
 > I've only played a few hours of this but thought it was worth giving a a
 > first impressions so here goes.
 >
 > If you've not heard of it before it's touted as the spiritual successor
 > to Planescape:Torment which has both its plus and minus points. The
 > positives are that you're trying to recreate one of the most famous and
 > loved RPG's of all time and the minuses are exactly the same. This comes
 > through in the reviews where the critics tend to be very positive but
 > the users are somewhat of a mixed bag. Personally I think it should be
 > considered as a game in its own right and not marked down because its
 > not PS:T.
 >
 > So what's it all about? The setting is one based on a futuristic
 > sci-fi/fantasy world, based on an existing table top RPG, and is
 > suitably weird enough to make it somewhat different from you standard
 > RPG. You play the role of an outcast which is a discarded body from a
 > god reborn. The story, well so far anyway, is based around you and
 > that's something I very much like. To many RPG's revolve around your
 > part as a heroic supporting role of the bigger story but here it
 > revolves around you.
 >
 > It also plays out very differently in that its very much focused on the
 > story and not combat. This is something I like as I'm very much into the
 > experience and not the 'stats' of how to create the ultimate character
 > that once you've got half way through the game can solve any problem
 > through might. What that does mean is that there's lot's of reading and
 > speech trees. This I feel could be a big stumbling block for a lot of
 > players.
 >
 > Obviously having only played a few hours I can't really say that much
 > about the quests/interactions but so far they do have that ambiguity and
 > intrigue that I very much enjoy. It's yet to be seen just how much these
 > interactions have later but at least they do seem to give you the option
 > of role-playing a character that isn't the nice guy, or gal.
 >
 > There are of course companions but I've yet to really form an opinion on
 > how fleshed out these are but trying to beat Mort is a tough act to 
follow.
 >
 > The nuts and bolts. The character building seems to be very much pared
 > down compared to many with only three stats (might, speed and intellect)
 > and three classes - warrior, rouge and mage but by different names. You
 > then have both skills and abilities and although I've not had that much
 > chance to play with them the range of seems more limited than normal and
 > when advancing you only get to add a single 'thing'. As for the lack of
 > combat this suits me as I prefer playing a character and not a walking
 > stats board.
 >
 > Two interesting mechanisms are use of you stats in tasks and alignment.
 > The former allows you to spend points of your abilities to improve your
 > chances at tasks and these can then be replenished through consumable
 > items or resting. The alignment mechanism is based around coloured tides
 > and they way you interact will raise a dominate tide which then changes
 > how people interact with you. I do like this idea as in many RPG's your
 > alignment is basically meaningless.
 >
 > Overall I'm very much enjoying the game and if you enjoyed PS:T you
 > should enjoy this one.
 >

I've had my eye on this for some time, but unlike almost everyone else I 
didn't like PST at all.  Which seems sad to me as by all accounts being 
a huge D&D player & lover of RPGs I should've loved it.   I tried 3 
times but just couldn't ever finish it.  I like Mort.  That's about it. 
It just seemed too much like reading a disjointed book with a really 
clunky interface.  I found the combat to be horrifically bad, and I just 
need some decent combat.

I wonder how this new one holds up in that regard?

- Justisaur
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From: Justisaur <just...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Torment: Tides of Numenera
Date: Tue, 21 Mar 2017 12:17:30 -0700
Organization: A noiseless patient Spider
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