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Article #697645

Re: Torment: Tides of Numenera

#697645
From: JAB
Date: Sun, 19 Mar 2017 11:39
31 lines
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On 19/03/2017 01:52, Trimble Bracegirdle wrote:
> Thanks JAB for a really good review .
>
> (\__/)
> (='.'=)
> (")_(")  mouse (Egg n Chips)
>

The more I play it the more I like it. I've got a bunch of side quests 
to do and unlike a lot of games where my main interest is what reward 
will I get for this they are actually intriguing to see how they pan out 
and how you solve them. They also, were practical, have the 
good/neutral/bad options so you have a choice. One of the things that 
tends to annoy me about lots of RPG's is that you're almost forced to be 
the good guy/gal to both advance the plot and just as importantly 
advance your character. Saying that some of the options are a bit sign 
posted but I suppose that's to be expected.

Some of the downsides with the game overall are the map and the 
graphics. The map is ok for the local area but seems to lack a few 
features that you might expect. There isn't a way to switch it to a 
global view for navigation or fast travel (you'll have to make you own 
mini-map of how the areas interconnect - did anyone mention how spoilt 
we've become?), you can't add your own notes and you can't pan around 
the map to aid movement. I can see this becoming a bit of a pain as the 
game progresses as you have to go through the same areas again and again.

The graphics, well I'm not one for shiny, shiny but although the 
backgrounds are often nice but they also come across as a bit basic at 
times. No biggy to be honest as you spend more time reading text than 
looking at the backdrops.
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Subject: Re: Torment: Tides of Numenera
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From: JAB <nowa...@feckoff.com>
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