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Article #694947

Re: System Shock Enhanced - respawning monsters?

#694947
From: Spalls Hurgenson
Date: Tue, 15 Dec 2015 14:04
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On Mon, 14 Dec 2015 14:08:38 -0500, Ross Ridge
<rri...@csclub.uwaterloo.ca> wrote:

>Mike S.  <Mik...@nowhere.com> wrote:

>I never finished it though.  By the time you got to the final level,
>the other space ship, it become a real slog, and really difficult.


I minded the second half less because of the "slog" and more because
the levels either weren't that interesting (in the case of the levels
on the /Rickenbacker/) or downright silly (the levels inside The
Many).  The former was just "more of the same"; the latter had giant
teeth descending from the ceiling. Both were also increasingly
dependent on jumping puzzles as a way to ramp up the difficulty.

But I can still close my eyes and feel the frission of terror as I
crept through darkened halls of the /Von Braun/, never knowing what
was around the next corner. That System Shock 2 was able to maintain
that level of suspense for as long as it did is a wonder; that it
started to break down only once I reached the /Rickenbacker/ was
inevitable.
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: System Shock Enhanced - respawning monsters?
Date: Tue, 15 Dec 2015 09:04:44 -0500
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