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Article #694948

Re: System Shock Enhanced - respawning monsters?

#694948
From: Mike S.
Date: Tue, 15 Dec 2015 18:21
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On Tue, 15 Dec 2015 09:04:44 -0500, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>I minded the second half less because of the "slog" and more because
>the levels either weren't that interesting (in the case of the levels
>on the /Rickenbacker/) or downright silly (the levels inside The
>Many).  The former was just "more of the same"; the latter had giant
>teeth descending from the ceiling. Both were also increasingly
>dependent on jumping puzzles as a way to ramp up the difficulty.
>
>But I can still close my eyes and feel the frission of terror as I
>crept through darkened halls of the /Von Braun/, never knowing what
>was around the next corner. That System Shock 2 was able to maintain
>that level of suspense for as long as it did is a wonder; that it
>started to break down only once I reached the /Rickenbacker/ was
>inevitable.

Yeah this was the biggest problem. Not the respawning. Not the weapon
degradation system. But this. The last part of the game, starting with
the Rickenbacker, felt rushed.And the Body of the Many was just
stupid, I agree.
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From: Mike S. <Mik...@nowhere.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: System Shock Enhanced - respawning monsters?
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