Article View: comp.sys.ibm.pc.games.action
Article #694948Re: System Shock Enhanced - respawning monsters?
From: Mike S.
Date: Tue, 15 Dec 2015 18:21
Date: Tue, 15 Dec 2015 18:21
21 lines
2508 bytes
2508 bytes
On Tue, 15 Dec 2015 09:04:44 -0500, Spalls Hurgenson <spallsh...@gmail.com> wrote: >I minded the second half less because of the "slog" and more because >the levels either weren't that interesting (in the case of the levels >on the /Rickenbacker/) or downright silly (the levels inside The >Many). The former was just "more of the same"; the latter had giant >teeth descending from the ceiling. Both were also increasingly >dependent on jumping puzzles as a way to ramp up the difficulty. > >But I can still close my eyes and feel the frission of terror as I >crept through darkened halls of the /Von Braun/, never knowing what >was around the next corner. That System Shock 2 was able to maintain >that level of suspense for as long as it did is a wonder; that it >started to break down only once I reached the /Rickenbacker/ was >inevitable. Yeah this was the biggest problem. Not the respawning. Not the weapon degradation system. But this. The last part of the game, starting with the Rickenbacker, felt rushed.And the Body of the Many was just stupid, I agree.
Technical Details
Message-ID:
<f8m07bpbma11sve51cf3ttm8abde52r0dc@4ax.com>Path:
mbox-mo1.pugleaf.net!f6ni23863igq.0!nntp.google.com!news.glorb.com!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!fx38.iad.POSTED!not-for-mailReferences:
<pfol6b9fbu5hdadkhp6v0er76itqs1h6v0@4ax.com> <kamo6b9rdtej83mtuuffmud1r1iir17ta1@4ax.com> <0vno6b5ttbn2p21r8j1rjclrrjesig4ku7@4ax.com> <s0qq6b1n18b84v5a6b77abs2s30m703h0d@4ax.com> <n4n43m$ru2$1@rumours.uwaterloo.ca> <f4707bl8mlpl4j0j7drop95keiqnobvar6@4ax.com>Show Full Headers
Complete Article Headers
X-Received: by 10.66.138.40 with SMTP id qn8mr34478859pab.7.1450203709041; Tue, 15 Dec 2015 10:21:49 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.107.135.207 with SMTP id r76ls143564ioi.57.gmail; Tue, 15 Dec 2015 10:21:48 -0800 (PST) X-Received: by 10.67.4.40 with SMTP id cb8mr35257722pad.26.1450203708099; Tue, 15 Dec 2015 10:21:48 -0800 (PST) Path: mbox-mo1.pugleaf.net!f6ni23863igq.0!nntp.google.com!news.glorb.com!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!fx38.iad.POSTED!not-for-mail From: Mike S. <Mik...@nowhere.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: System Shock Enhanced - respawning monsters? Message-ID: <f8m07bpbma11sve51cf3ttm8abde52r0dc@4ax.com> References: <pfol6b9fbu5hdadkhp6v0er76itqs1h6v0@4ax.com> <kamo6b9rdtej83mtuuffmud1r1iir17ta1@4ax.com> <0vno6b5ttbn2p21r8j1rjclrrjesig4ku7@4ax.com> <s0qq6b1n18b84v5a6b77abs2s30m703h0d@4ax.com> <n4n43m$ru2$1@rumours.uwaterloo.ca> <f4707bl8mlpl4j0j7drop95keiqnobvar6@4ax.com> X-Newsreader: Forte Agent 6.00/32.1186 MIME-Version: 1.0 Lines: 21 X-Complaints-To: http://www.newsleecher.com/support/ NNTP-Posting-Date: Tue, 15 Dec 2015 18:21:41 UTC Date: Tue, 15 Dec 2015 13:21:43 -0500 X-Received-Bytes: 1939 X-Received-Body-CRC: 2250453649 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit