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Article #694946

Re: System Shock Enhanced - respawning monsters?

#694946
From: Ross Ridge
Date: Mon, 14 Dec 2015 19:08
26 lines
2579 bytes
Mike S.  <Mik...@nowhere.com> wrote:
>Note that System Shock 2 probably has more in common with survival
>horror games then first person shooters. You aren't ever supposed to
>feel safe. You aren't supposed to kill everything you come across with
>near unlimited ammo reserves and then clear the level. This will break
>immersion and kill the mood of the game. The game just wouldn't be the
>same without respawning.

The fact that System Shock 2 is basically a survival horror when it comes
down it is why I'm not all that interested in the recent announcement
of System Shock 3.  I didn't mind SS2 with respawning turned off in
the configuration file, basically turning it into an FPS/RPG hybrid.
That didn't completely disable the respawning though, and the little
bit that remained was bad enough to make me very glad I wasn't playing
the game the way I was supposed to be.

I never finished it though.  By the time you got to the final level,
the other space ship, it become a real slog, and really difficult.

					Ross Ridge

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
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From: Ross Ridge <rri...@csclub.uwaterloo.ca>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: System Shock Enhanced - respawning monsters?
Date: Mon, 14 Dec 2015 14:08:38 -0500
Organization: University of Waterloo
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