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Article #694940Re: System Shock Enhanced - respawning monsters?
From: Tim O
Date: Sat, 12 Dec 2015 17:06
Date: Sat, 12 Dec 2015 17:06
41 lines
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3456 bytes
On Sat, 12 Dec 2015 09:17:09 -0500, Spalls Hurgenson <spallsh...@gmail.com> wrote: >On Fri, 11 Dec 2015 11:55:54 -0700, "rms" ><rsqui...@MOOyossmanMOO.net> wrote: > >>>But man, the respawning. >> Surely this is a difficulty option. What difficulty are you playing on? >>Oh and also, I dimly recall shutting down respawning by hitting a switch or >>turning off the resurrection chambers, something like that? >>rms > >System Shock was unique in how it let you tweeak the difficulty >options: it had seperate sliders for combat difficulty, puzzle >difficulty, plot difficuly (at "easiest" there were no logs to read, >at "hardest" there was a mission timer for the whole game) and >cyberspace difficulty. It was an interesting concept that never really >caught on with any other games. > >Anyway, I'm playing at "2" difficulty for combat (this can't be >changed once the game is started). However, IIRC none of the >difficulty levels affect the respawn rate. > >All the 'Shock games (System- and Bio-) feature resurrection chambers; >you remember correctly that System Shock made you hunt down a switch >to activate them first. It's one of the first things you hunt down >whenever you arrive on a new level. However, it does not affect >respawning of monsters either. > >I'm tempted to dig out my original System Shock CD and run it in >DOSBox to compare the respawn rates between it and the enhanced >version. It's really quite awful in the latter... I quit playing System Shock 2 because of a respawning issue. I got stuck in a hallway where monsters kept getting spawned and didn't have enough health or ammo to get past it from the save point. Its when the game was still pretty new, so my memory is a bit foggy on the whole thing. I just remember I was pretty far into the game and that the issue was infuriating enough for me to delete SS2 and never play it again.
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X-Received: by 10.66.121.161 with SMTP id ll1mr19868246pab.8.1449939973118; Sat, 12 Dec 2015 09:06:13 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.107.44.88 with SMTP id s85ls1471592ios.84.gmail; Sat, 12 Dec 2015 09:06:11 -0800 (PST) X-Received: by 10.98.80.196 with SMTP id g65mr12979770pfj.14.1449939971884; Sat, 12 Dec 2015 09:06:11 -0800 (PST) Path: mbox-mo1.pugleaf.net!l1ni1226igd.0!nntp.google.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!usenet.blueworldhosting.com!feeder01.blueworldhosting.com!feeder.erje.net!1.eu.feeder.erje.net!news.swapon.de!eternal-september.org!feeder.eternal-september.org!mx02.eternal-september.org!.POSTED!not-for-mail From: Tim O <timo56...@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: System Shock Enhanced - respawning monsters? Date: Sat, 12 Dec 2015 12:06:11 -0500 Organization: A noiseless patient Spider Lines: 41 Message-ID: <onko6bh7ftt6nf0cas9jsdp9pv7toam1hm@4ax.com> References: <pfol6b9fbu5hdadkhp6v0er76itqs1h6v0@4ax.com> <n4f637$4jo$1@dont-email.me> <bnao6b17ul1chdak8k6bnce20glcprrv90@4ax.com> Mime-Version: 1.0 Injection-Info: mx02.eternal-september.org; posting-host="b5be33a7ca0f20318f73488969b6c41c"; logging-data="4264"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX19XlLU3d7h8qphniOCMQjTs" X-Newsreader: Forte Agent 5.00/32.1171 Cancel-Lock: sha1:z4yy3/ekobqpxXirgHs9pZwbmw8= Bytes: 3019 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit