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Article #694939Re: System Shock Enhanced - respawning monsters?
From: Spalls Hurgenson
Date: Sat, 12 Dec 2015 14:17
Date: Sat, 12 Dec 2015 14:17
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On Fri, 11 Dec 2015 11:55:54 -0700, "rms" <rsqui...@MOOyossmanMOO.net> wrote: >>But man, the respawning. > Surely this is a difficulty option. What difficulty are you playing on? >Oh and also, I dimly recall shutting down respawning by hitting a switch or >turning off the resurrection chambers, something like that? >rms System Shock was unique in how it let you tweeak the difficulty options: it had seperate sliders for combat difficulty, puzzle difficulty, plot difficuly (at "easiest" there were no logs to read, at "hardest" there was a mission timer for the whole game) and cyberspace difficulty. It was an interesting concept that never really caught on with any other games. Anyway, I'm playing at "2" difficulty for combat (this can't be changed once the game is started). However, IIRC none of the difficulty levels affect the respawn rate. All the 'Shock games (System- and Bio-) feature resurrection chambers; you remember correctly that System Shock made you hunt down a switch to activate them first. It's one of the first things you hunt down whenever you arrive on a new level. However, it does not affect respawning of monsters either. I'm tempted to dig out my original System Shock CD and run it in DOSBox to compare the respawn rates between it and the enhanced version. It's really quite awful in the latter...
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X-Received: by 10.66.194.200 with SMTP id hy8mr4685192pac.41.1449929869657; Sat, 12 Dec 2015 06:17:49 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.50.132.39 with SMTP id or7ls743334igb.11.canary; Sat, 12 Dec 2015 06:17:48 -0800 (PST) X-Received: by 10.66.102.8 with SMTP id fk8mr19774216pab.40.1449929868458; Sat, 12 Dec 2015 06:17:48 -0800 (PST) Path: mbox-mo1.pugleaf.net!l1ni1103igd.0!nntp.google.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 12 Dec 2015 08:17:48 -0600 From: Spalls Hurgenson <spallsh...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: System Shock Enhanced - respawning monsters? Date: Sat, 12 Dec 2015 09:17:09 -0500 Message-ID: <bnao6b17ul1chdak8k6bnce20glcprrv90@4ax.com> References: <pfol6b9fbu5hdadkhp6v0er76itqs1h6v0@4ax.com> <n4f637$4jo$1@dont-email.me> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Lines: 33 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-6WOA5ZzLzWbQKt11ZVgJM5pYgsoL7Ss8lH7wtbITvrr11lK3ub72+HdVeOdoXt7+0o8LwOimndCcGat!aZU5XEJlgfL2mbUg/jnPeGmBGqQK+c5xjOWiWD4bHGlkkRNsGQ48GLOBwHhsVEyJPO6rRXs= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2546 X-Original-Bytes: 2484 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit