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Article #694939

Re: System Shock Enhanced - respawning monsters?

#694939
From: Spalls Hurgenson
Date: Sat, 12 Dec 2015 14:17
29 lines
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On Fri, 11 Dec 2015 11:55:54 -0700, "rms"
<rsqui...@MOOyossmanMOO.net> wrote:

>>But man, the respawning.
>    Surely this is a difficulty option.  What difficulty are you playing on? 
>Oh and also, I dimly recall shutting down respawning by hitting a switch or 
>turning off the resurrection chambers, something like that?
>rms 

System Shock was unique in how it let you tweeak the difficulty
options: it had seperate sliders for combat difficulty, puzzle
difficulty, plot difficuly (at "easiest" there were no logs to read,
at "hardest" there was a mission timer for the whole game) and
cyberspace difficulty. It was an interesting concept that never really
caught on with any other games.

Anyway, I'm playing at "2" difficulty for combat (this can't be
changed once the game is started). However, IIRC none of the
difficulty levels affect the respawn rate.

All the 'Shock games (System- and Bio-) feature resurrection chambers;
you remember correctly that System Shock made you hunt down a switch
to activate them first. It's one of the first things you hunt down
whenever you arrive on a new level. However, it does not affect
respawning of monsters either.

I'm tempted to dig out my original System Shock CD and run it in
DOSBox to compare the respawn rates between it and the enhanced
version. It's really quite awful in the latter...
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: System Shock Enhanced - respawning monsters?
Date: Sat, 12 Dec 2015 09:17:09 -0500
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