Article View: comp.sys.ibm.pc.games.action
Article #694804Re: 90 frames per second minimum for VR experience
From: Rin Stowleigh
Date: Sun, 22 Nov 2015 15:25
Date: Sun, 22 Nov 2015 15:25
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3472 bytes
On Sun, 22 Nov 2015 14:43:00 +0100, Werner Punz <we...@gmx.at> wrote: >I personally see VR at the moment as a fad in the hype phase. > >The problem is. The current generation of consoles is to underpowered to >deliver a decent VR experience at enough framerate. >On the PC side you really need a powerhouse to drive those things. This was part of my point, though. We are back to the point where the next generation of 3D immersiveness simply is not doable on console hardware. The size and cost to manufacture/price point of a console are obstacles, and the one benefit (playing on a big TV) is no longer present. >Secondly, there still is the input problem unsolved. >Third, I am not sure how good it is for the eyes in the long run if you >plug a screen straight in front of your eyes at 3-5cm distance. >Then there is the problem that you basically have to wear a helmet to play. Yes and this is a big limitation. I don't want to wear an apparatus to play games. However, if the experience is immersive enough, it can still be a cool hobby. A lot of things can be done with VR that are very cool beyond just gaming. It will take time before the technology gets to the point where we are only wearing a pair of very comfortable sunglass-sized goggles, but just like with the early gigantic mobile phones we have to start somewhere. >VR will go the way of television 3d, at the moment there is lots of >press behind it. A load of early adopters will be burned and in the end >it will be there but relegated to its nieche for another 10 years with >2-3 games per year supporting it in the long run. I agree VR won't replace PC gaming as we know it any time soon, but with all the potential uses I don't think it's quite the same as 3D televisions.
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X-Received: by 10.28.85.2 with SMTP id j2mr2456211wmb.4.1448205922371; Sun, 22 Nov 2015 07:25:22 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.28.158.65 with SMTP id h62ls221228wme.27.canary; Sun, 22 Nov 2015 07:25:21 -0800 (PST) X-Received: by 10.194.85.133 with SMTP id h5mr4662780wjz.5.1448205921680; Sun, 22 Nov 2015 07:25:21 -0800 (PST) Path: mbox-mo1.pugleaf.net!or9ni4306lbb.0!nntp.google.com!proxad.net!feeder1-2.proxad.net!news.glorb.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sun, 22 Nov 2015 09:25:20 -0600 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 90 frames per second minimum for VR experience Date: Sun, 22 Nov 2015 10:25:48 -0500 Message-ID: <van35b5ijq60kc18ajasu2e7l1tdnbrbng@4ax.com> References: <2r125b58p2t58d98sisu5kqns8pjlmhvb5@4ax.com> <n2sgkn$q0f$1@dont-email.me> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 35 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-R0U8UIx5r44jqHiGrZzKjEKm2RaqOyEbW+Bk7JCnOR0nUoHLtdLh3cvpDBqDvg+QF2sNxLFYAGHZjKB!6XfDFMQgq+XQVtn76Rsd/Z9iQBXWhgCiexc/O+OQU/h/0UoLI1QAynbNWng7zMX5RiMxCBU= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 2902 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit