Article View: comp.sys.ibm.pc.games.action
Article #694805Re: 90 frames per second minimum for VR experience
From: john... John Lewis
Date: Tue, 24 Nov 2015 21:40
Date: Tue, 24 Nov 2015 21:40
48 lines
4110 bytes
4110 bytes
On Sun, 22 Nov 2015 10:25:48 -0500, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >On Sun, 22 Nov 2015 14:43:00 +0100, Werner Punz <we...@gmx.at> wrote: > >>I personally see VR at the moment as a fad in the hype phase. >> >>The problem is. The current generation of consoles is to underpowered to >>deliver a decent VR experience at enough framerate. >>On the PC side you really need a powerhouse to drive those things. > >This was part of my point, though. We are back to the point where the >next generation of 3D immersiveness simply is not doable on console >hardware. The size and cost to manufacture/price point of a console >are obstacles, and the one benefit (playing on a big TV) is no longer >present. > >>Secondly, there still is the input problem unsolved. >>Third, I am not sure how good it is for the eyes in the long run if you >>plug a screen straight in front of your eyes at 3-5cm distance. >>Then there is the problem that you basically have to wear a helmet to play. > >Yes and this is a big limitation. I don't want to wear an apparatus >to play games. However, if the experience is immersive enough, it can >still be a cool hobby. A lot of things can be done with VR that are >very cool beyond just gaming. It will take time before the technology >gets to the point where we are only wearing a pair of very comfortable >sunglass-sized goggles, but just like with the early gigantic mobile >phones we have to start somewhere. > >>VR will go the way of television 3d, at the moment there is lots of >>press behind it. A load of early adopters will be burned and in the end >>it will be there but relegated to its nieche for another 10 years with >>2-3 games per year supporting it in the long run. > >I agree VR won't replace PC gaming as we know it any time soon, but >with all the potential uses I don't think it's quite the same as 3D >televisions. What kind of game-player needs a rapid-response '360 degree' smooth-rotation spherical view -- the pilot in a combat flight-sim. The non-professional flight-sim market has stagnated in technology for many years, particularly in the area of graphics. VR may be the technology to give developer and customer interest a renewed boost... on a capable PC of course. John Lewis
Technical Details
Message-ID:
<5654d73b.1998747@news.giganews.com>Path:
mbox-mo1.pugleaf.net!f6ni11942igq.0!nntp.google.com!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mailReferences:
<2r125b58p2t58d98sisu5kqns8pjlmhvb5@4ax.com> <n2sgkn$q0f$1@dont-email.me> <van35b5ijq60kc18ajasu2e7l1tdnbrbng@4ax.com>Show Full Headers
Complete Article Headers
X-Received: by 10.66.189.225 with SMTP id gl1mr29774425pac.15.1448401222972; Tue, 24 Nov 2015 13:40:22 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.50.155.34 with SMTP id vt2ls973736igb.19.gmail; Tue, 24 Nov 2015 13:40:21 -0800 (PST) X-Received: by 10.98.44.5 with SMTP id s5mr18954485pfs.1.1448401221733; Tue, 24 Nov 2015 13:40:21 -0800 (PST) MIME-Version: 1.0 Path: mbox-mo1.pugleaf.net!f6ni11942igq.0!nntp.google.com!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 24 Nov 2015 15:40:21 -0600 From: john...@frontier.com (John Lewis) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: 90 frames per second minimum for VR experience Date: Tue, 24 Nov 2015 21:40:17 GMT Message-ID: <5654d73b.1998747@news.giganews.com> References: <2r125b58p2t58d98sisu5kqns8pjlmhvb5@4ax.com> <n2sgkn$q0f$1@dont-email.me> <van35b5ijq60kc18ajasu2e7l1tdnbrbng@4ax.com> X-Newsreader: Forte Free Agent 1.11/32.235 Lines: 48 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-TB5IFkAMV+2rapTKGKjUYf75Oi7udCbyb9DF+8oEN24My5piCVjJnRUcxx15vDAZeBTmSagZxyPAwyL!4dE2UGr3kloGkgT7CC9TXZGZjjcv1wBt785yiYEnUMC+3OHH3rO4B0vg0eI= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 3397 X-Original-Bytes: 3335 X-Received-Bytes: 3447 X-Received-Body-CRC: 1469659227 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit