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Article #694803

Re: 90 frames per second minimum for VR experience

#694803
From: Werner Punz
Date: Sun, 22 Nov 2015 13:43
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I personally see VR at the moment as a fad in the hype phase.

The problem is. The current generation of consoles is to underpowered to 
deliver a decent VR experience at enough framerate.
On the PC side you really need a powerhouse to drive those things.
Secondly, there still is the input problem unsolved.
Third, I am not sure how good it is for the eyes in the long run if you 
plug a screen straight in front of your eyes at 3-5cm distance.
Then there is the problem that you basically have to wear a helmet to play.


VR will go the way of television 3d, at the moment there is lots of 
press behind it. A load of early adopters will be burned and in the end
it will be there but relegated to its nieche for another 10 years with 
2-3 games per year supporting it in the long run.
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From: Werner Punz <we...@gmx.at>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: 90 frames per second minimum for VR experience
Date: Sun, 22 Nov 2015 14:43:00 +0100
Organization: A noiseless patient Spider
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