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Article #694789

Re: Fallout 4 - Now this is pretty stupid

#694789
From: Rin Stowleigh
Date: Fri, 20 Nov 2015 15:25
91 lines
6088 bytes
On Fri, 20 Nov 2015 01:16:25 GMT, john...@frontier.com (John Lewis)
wrote:

>On Sun, 15 Nov 2015 13:39:10 -0500, Rin Stowleigh
><rstow...@nevrhadgmail.com> wrote:
>
>>
>>This is quite possibly one of the most idiotic things to happen in PC
>>gaming in a couple of decades.
>>
>>http://www.technobuffalo.com/2015/11/10/fallout-4-framerate-capped-and-tied-to-game-speed/
>>
>>Once upon a time, the timing of games and the frame rate were tied to
>>the actual speed of the CPU.  Like, approximately 35 years ago when
>>the developer of a game for a given computer only needed to test their
>>game on a computer for which there was only one CPU available for.
>>
>>So, for example an early PC I owned had a chip that was twice the
>>clock speed of the original IBM PC.  Running games written for the IBM
>>PC ran rediculously fast (which was good for something like a turn
>>based game which was not timing sensitive, but was a problem for an
>>action game which would in essence become twice as difficult by
>>playing on the faster chip).  So, a lot of times I used a utility that
>>would in essence force the game to run at the proper speed (or at
>>least close enough to it).
>>
>>However, Bethesda seems to have been practicing at one point for a
>>real nuclear war, because they seem to have shoved their heads so far
>>up their own asses that they have become oblivious to the advancements
>>of chip technology since the early 80s.  
>>
>>You might be wondering how I came across this.  Well long story short
>>there is a nasty bug that exists when hacking/using terminals at
>>higher framerates.  More times than not, the player just becomes stuck
>>when they exit the terminal hacking mode; stuck as in cannot move,
>>must reload a quicksave.  Not a problem if you don't really need the
>>terminal access to advance, but there are some places where it is
>>required to complete a quest milestone.  So, I was looking around at
>>options and fixes.  Apparently this is some sort of built-in bug that
>>Bethesda added to penalize folks with real computers for having decent
>>hardware -- I guess they would prefer we just said fuck it and bought
>>the console version instead?
>>
>>If you want to read about possible fixes for the stuck at terminal
>>bug, just google "fallout 4 terminal hacking bug".
>>
>>Bethesda's apparent solution to GSYNC monitors is to have a locked
>>72hz vsync'ed mode!  And, if you're used to real gaming, playing at
>>that feels like youre playing with your optical mouse sitting in a
>>bowl of peanut butter.
>>
>>GSYNC is one of those technologies that in itself is pretty much
>>flawless.  You don't have to do much and it just works.  In fact, you
>>have to work pretty hard to fuck it up.  Bethesda apparently put in
>>the man hours to do just that, because they fucked it up royally in
>>this game.  Nice job, morons.
>
>Rin,
>
>Thanks so much for the warning !!
>
>A console port hacked for the PC. Thanks for lowering your standards
>BethSoft... NOT !!
>
>Anyway, I am so glad that I did not purchase Fallout 4. Maybe by the
>the time the PC version of the GOTY comes out (at a reasonable sale
>price, of course), then BethSoft might have removed their heads from
>their collective a**es.... 
>
>Yes, I also have GSync and it had better work properly with GSync,
>maxing out with Vsync off at my chosen default frame-rate... otherwise
>I will very happy to give it as miss.
>
>John Lewis

Yes to picking it up at a discount.  

I ended up just accepting the stupid 72hz bullshit for now.  Turning
off vsync entirely is an experiment that shows you how smooth the game
COULD feel on a high end rig.  Ever seen the lock pick animation
running at two or three thousand frames per second?  Kind of funny how
fast that lock can turn ;)

Being the adaptable kind of guy I am I just sort of got used to the
72hz, accept the games flaws and enjoy it.  And there is definitely
fun to be had, I find myself going back to it when I have time.

Only a few more days until R6:Siege comes out though, which will take
all my game time for a while.  I have a feeling Ubisoft is going to
experience a cash windfall for this game, especially coming right on
the heels of the attacks in Paris.
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Fallout 4 - Now this is pretty stupid
Date: Fri, 20 Nov 2015 10:25:58 -0500
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