Article View: comp.sys.ibm.pc.games.action
Article #694790Re: Fallout 4 - Now this is pretty stupid
From: john... John Lewis
Date: Sat, 21 Nov 2015 05:10
Date: Sat, 21 Nov 2015 05:10
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6327 bytes
On Fri, 20 Nov 2015 10:25:58 -0500, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >On Fri, 20 Nov 2015 01:16:25 GMT, john...@frontier.com (John Lewis) >wrote: > >>On Sun, 15 Nov 2015 13:39:10 -0500, Rin Stowleigh >><rstow...@nevrhadgmail.com> wrote: >> >>> >>>This is quite possibly one of the most idiotic things to happen in PC >>>gaming in a couple of decades. >>> >>>http://www.technobuffalo.com/2015/11/10/fallout-4-framerate-capped-and-tied-to-game-speed/ >>> >>>Once upon a time, the timing of games and the frame rate were tied to >>>the actual speed of the CPU. Like, approximately 35 years ago when >>>the developer of a game for a given computer only needed to test their >>>game on a computer for which there was only one CPU available for. >>> >>>So, for example an early PC I owned had a chip that was twice the >>>clock speed of the original IBM PC. Running games written for the IBM >>>PC ran rediculously fast (which was good for something like a turn >>>based game which was not timing sensitive, but was a problem for an >>>action game which would in essence become twice as difficult by >>>playing on the faster chip). So, a lot of times I used a utility that >>>would in essence force the game to run at the proper speed (or at >>>least close enough to it). >>> >>>However, Bethesda seems to have been practicing at one point for a >>>real nuclear war, because they seem to have shoved their heads so far >>>up their own asses that they have become oblivious to the advancements >>>of chip technology since the early 80s. >>> >>>You might be wondering how I came across this. Well long story short >>>there is a nasty bug that exists when hacking/using terminals at >>>higher framerates. More times than not, the player just becomes stuck >>>when they exit the terminal hacking mode; stuck as in cannot move, >>>must reload a quicksave. Not a problem if you don't really need the >>>terminal access to advance, but there are some places where it is >>>required to complete a quest milestone. So, I was looking around at >>>options and fixes. Apparently this is some sort of built-in bug that >>>Bethesda added to penalize folks with real computers for having decent >>>hardware -- I guess they would prefer we just said fuck it and bought >>>the console version instead? >>> >>>If you want to read about possible fixes for the stuck at terminal >>>bug, just google "fallout 4 terminal hacking bug". >>> >>>Bethesda's apparent solution to GSYNC monitors is to have a locked >>>72hz vsync'ed mode! And, if you're used to real gaming, playing at >>>that feels like youre playing with your optical mouse sitting in a >>>bowl of peanut butter. >>> >>>GSYNC is one of those technologies that in itself is pretty much >>>flawless. You don't have to do much and it just works. In fact, you >>>have to work pretty hard to fuck it up. Bethesda apparently put in >>>the man hours to do just that, because they fucked it up royally in >>>this game. Nice job, morons. >> >>Rin, >> >>Thanks so much for the warning !! >> >>A console port hacked for the PC. Thanks for lowering your standards >>BethSoft... NOT !! >> >>Anyway, I am so glad that I did not purchase Fallout 4. Maybe by the >>the time the PC version of the GOTY comes out (at a reasonable sale >>price, of course), then BethSoft might have removed their heads from >>their collective a**es.... >> >>Yes, I also have GSync and it had better work properly with GSync, >>maxing out with Vsync off at my chosen default frame-rate... otherwise >>I will very happy to give it as miss. >> >>John Lewis > >Yes to picking it up at a discount. > >I ended up just accepting the stupid 72hz bullshit for now. Turning >off vsync entirely is an experiment that shows you how smooth the game >COULD feel on a high end rig. Ever seen the lock pick animation >running at two or three thousand frames per second? Kind of funny how >fast that lock can turn ;) > >Being the adaptable kind of guy I am I just sort of got used to the >72hz, accept the games flaws and enjoy it. And there is definitely >fun to be had, I find myself going back to it when I have time. > >Only a few more days until R6:Siege comes out though, which will take >all my game time for a while. I have a feeling Ubisoft is going to >experience a cash windfall for this game, especially coming right on >the heels of the attacks in Paris. > And with Ubisoft being a French company too.... I'm sure Giles Guillemot will be happy with the rattle from his cash can.... John Lewis
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X-Received: by 10.28.129.147 with SMTP id c141mr1191622wmd.3.1448082664585; Fri, 20 Nov 2015 21:11:04 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.25.210.4 with SMTP id j4ls474323lfg.52.gmail; Fri, 20 Nov 2015 21:11:03 -0800 (PST) X-Received: by 10.25.148.145 with SMTP id w139mr3371827lfd.3.1448082663093; Fri, 20 Nov 2015 21:11:03 -0800 (PST) MIME-Version: 1.0 Path: mbox-mo1.pugleaf.net!wa5ni14818lbb.1!nntp.google.com!proxad.net!feeder1-2.proxad.net!news.glorb.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Fri, 20 Nov 2015 23:11:02 -0600 From: john...@frontier.com (John Lewis) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Fallout 4 - Now this is pretty stupid Date: Sat, 21 Nov 2015 05:10:55 GMT Message-ID: <564ffc7d.1213781@news.giganews.com> References: <fdjh4blek6hodnsak5gjro662o7rk4casi@4ax.com> <564e2ad6.9361167@news.giganews.com> <4jeu4b1nf3vkgu25u0ldehfqe85jdfsj83@4ax.com> X-Newsreader: Forte Free Agent 1.11/32.235 Lines: 103 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-XOfYryZd83m/ZPg3jA0OrqaEHjsStmKxJpUAN30ji5Et/+ZPMexo72Ux/vHiHSr037+/JuQrRToNVnK!Nqeerf8OJVNsFJjRWnBKFRSzZUnQmoPByjKrl3+SyI8rjjXC0B9HLh4hmo8= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 5664 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit