Article View: comp.sys.ibm.pc.games.action
Article #694788Re: Fallout 4 - Now this is pretty stupid
From: john... John Lewis
Date: Fri, 20 Nov 2015 01:16
Date: Fri, 20 Nov 2015 01:16
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On Sun, 15 Nov 2015 13:39:10 -0500, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: > >This is quite possibly one of the most idiotic things to happen in PC >gaming in a couple of decades. > >http://www.technobuffalo.com/2015/11/10/fallout-4-framerate-capped-and-tied-to-game-speed/ > >Once upon a time, the timing of games and the frame rate were tied to >the actual speed of the CPU. Like, approximately 35 years ago when >the developer of a game for a given computer only needed to test their >game on a computer for which there was only one CPU available for. > >So, for example an early PC I owned had a chip that was twice the >clock speed of the original IBM PC. Running games written for the IBM >PC ran rediculously fast (which was good for something like a turn >based game which was not timing sensitive, but was a problem for an >action game which would in essence become twice as difficult by >playing on the faster chip). So, a lot of times I used a utility that >would in essence force the game to run at the proper speed (or at >least close enough to it). > >However, Bethesda seems to have been practicing at one point for a >real nuclear war, because they seem to have shoved their heads so far >up their own asses that they have become oblivious to the advancements >of chip technology since the early 80s. > >You might be wondering how I came across this. Well long story short >there is a nasty bug that exists when hacking/using terminals at >higher framerates. More times than not, the player just becomes stuck >when they exit the terminal hacking mode; stuck as in cannot move, >must reload a quicksave. Not a problem if you don't really need the >terminal access to advance, but there are some places where it is >required to complete a quest milestone. So, I was looking around at >options and fixes. Apparently this is some sort of built-in bug that >Bethesda added to penalize folks with real computers for having decent >hardware -- I guess they would prefer we just said fuck it and bought >the console version instead? > >If you want to read about possible fixes for the stuck at terminal >bug, just google "fallout 4 terminal hacking bug". > >Bethesda's apparent solution to GSYNC monitors is to have a locked >72hz vsync'ed mode! And, if you're used to real gaming, playing at >that feels like youre playing with your optical mouse sitting in a >bowl of peanut butter. > >GSYNC is one of those technologies that in itself is pretty much >flawless. You don't have to do much and it just works. In fact, you >have to work pretty hard to fuck it up. Bethesda apparently put in >the man hours to do just that, because they fucked it up royally in >this game. Nice job, morons. Rin, Thanks so much for the warning !! A console port hacked for the PC. Thanks for lowering your standards BethSoft... NOT !! Anyway, I am so glad that I did not purchase Fallout 4. Maybe by the the time the PC version of the GOTY comes out (at a reasonable sale price, of course), then BethSoft might have removed their heads from their collective a**es.... Yes, I also have GSync and it had better work properly with GSync, maxing out with Vsync off at my chosen default frame-rate... otherwise I will very happy to give it as miss. John Lewis
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X-Received: by 10.182.128.69 with SMTP id nm5mr8437313obb.46.1447982192580; Thu, 19 Nov 2015 17:16:32 -0800 (PST) X-BeenThere: comp.sys.ibm.pc.games.action@googlegroups.com Received: by 10.140.30.98 with SMTP id c89ls1123005qgc.59.gmail; Thu, 19 Nov 2015 17:16:30 -0800 (PST) X-Received: by 10.129.136.68 with SMTP id y65mr9204805ywf.53.1447982190277; Thu, 19 Nov 2015 17:16:30 -0800 (PST) MIME-Version: 1.0 Path: mbox-mo1.pugleaf.net!l1ni2498igd.0!nntp.google.com!peer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 19 Nov 2015 19:16:29 -0600 From: john...@frontier.com (John Lewis) Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Fallout 4 - Now this is pretty stupid Date: Fri, 20 Nov 2015 01:16:25 GMT Message-ID: <564e2ad6.9361167@news.giganews.com> References: <fdjh4blek6hodnsak5gjro662o7rk4casi@4ax.com> X-Newsreader: Forte Free Agent 1.11/32.235 Lines: 71 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-GyFzCFlS00Tq24w1lqD0tv8M3YB0kUU90rSYVklu7q/Gmw69bUZbGaRfd04UXKj/WYaIQWDuiVHuTf/!liRtsT7E1aMYt6TpG+biqmb1WA3HYNJIyrCh464vgyOyDRPriszYlJWCW4E= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4354 X-Original-Bytes: 4292 X-Received-Bytes: 4404 X-Received-Body-CRC: 1909400654 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit