Article View: comp.sys.ibm.pc.games.action
Article #694787Re: Fallout 4 - Now this is pretty stupid
From: Rin Stowleigh
Date: Thu, 19 Nov 2015 18:32
Date: Thu, 19 Nov 2015 18:32
34 lines
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3571 bytes
On Thu, 19 Nov 2015 18:23:14 +0100, Werner Punz <we...@gmx.at> wrote: >Am 19.11.15 um 16:05 schrieb Rin Stowleigh: > >> Unfortunately though, this illustrates something I've been saying for >> decades. In software, achieving first rate quality requires closed, >> proprietary ecosystems. It's not possible with cross-platform, open >> source garbage. >> >Valves games are a contradiction to that. Besides that first rate >quality is a matter of giving a game enough time for QA from the >beginning onwards on not a matter of a platform. >That and stable drivers of course. I really haven't played Valves games on other platforms so I can't comment there. They don't produce a lot of games these days either, so they have become more of an app store than a producer of games. I agree with your comments on QA, and I wasn't implying that quality can't be achieved given enough time, but the problem is that once you try to serve too many platforms there is NEVER going to be enough time to do them all right. It's just like the state of console games vs PC games today. The console versions are typically less buggy, simply because the developer has a closed baseline of hardware configurations to write for and test on. Less testing required, more potential buyers. Perhaps I should have stated that part of the reasons cross-platform/open-source results in bug ridden crap is more of an economic nature than a technical one. Nintendo's stuff works because it's cost effective to do that. Valve has apparently approached the cost problem by not producing very many games... lol
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